/************************************************************* ** ** Gruntz attributes file ** ** */ /************************************************* * Rez File Sync and Version values */ [General] RezSync = (DWORD)3 RezVersion = 3 [Optionz] MinScrollSpeed = 250 MaxScrollSpeed = 2000 [Cheatz] NumCheatz = 70 [Cheat1] Text = "" // explode Value = 33351 [Cheat2] Text = "" // nextlev Value = 32782 [Cheat3] Text = "" // prevlev Value = 32783 [Cheat4] Text = "~~~" // complete Value = 33193 [Cheat5] Text = "~~" // Bombz Value = 32997 [Cheat6] Text = "" // Boomerangz Value = 32998 [Cheat7] Text = "" // Brickz Value = 32999 [Cheat8] Text = "~~" // Clubz Value = 33000 [Cheat9] Text = "~" // Gauntletz Value = 33001 [Cheat10] Text = "" // Glovez Value = 33002 [Cheat11] Text = "~~" // Gooberz Value = 33003 [Cheat12] Text = "" // GravityBootz Value = 33004 [Cheat13] Text = "~~~" // Gunhatz Value = 33005 [Cheat14] Text = "" // NerfGunz Value = 33006 [Cheat15] Text = "" // Rockz Value = 33007 [Cheat16] Text = "~" // Shieldz Value = 33008 [Cheat17] Text = "~" // Shovelz Value = 33009 [Cheat18] Text = "" // Springz Value = 33010 [Cheat19] Text = "" // Spyz Value = 33011 [Cheat20] Text = "~" // Swordz Value = 33012 [Cheat21] Text = "~" // Timebombz Value = 33013 [Cheat22] Text = "~~" // Toobz Value = 33014 [Cheat23] Text = "" // Wandz Value = 33015 [Cheat25] Text = "~~" // Welderz Value = 33017 [Cheat26] Text = "~" // Wingz Value = 33018 [Cheat27] Text = "" // Babywalkerz Value = 33019 [Cheat28] Text = "~" // Beachballz Value = 33020 [Cheat29] Text = "" // wheelz Value = 33021 [Cheat30] Text = "~~" // gokartz Value = 33022 [Cheat31] Text = "~" // jack Value = 33023 [Cheat32] Text = "~" // jump Value = 33024 [Cheat33] Text = "" // pogo Value = 33025 [Cheat34] Text = "~~" // scroll Value = 33026 [Cheat35] Text = "" // squeaktoy Value = 33027 [Cheat36] Text = "~" // yoyo Value = 33028 [Cheat37] Text = "" // timer Value = 33031 [Cheat38] Text = "~" // blackbrick Value = 33064 [Cheat39] Text = "" // goldbrick Value = 33065 [Cheat40] Text = "" // bluebrick Value = 33066 [Cheat41] Text = "" // redbrick Value = 33067 [Cheat42] Text = "~" // conver Value = 33072 [Cheat43] Text = "" // deatht Value = 33073 [Cheat44] Text = "~" // ghost Value = 32909 [Cheat45] Text = "~" // invul Value = 33074 [Cheat46] Text = "~~~" // react Value = 33075 [Cheat47] Text = "~" // roid Value = 33076 [Cheat48] Text = "" // supersp Value = 33077 [Cheat49] Text = "~" // randomcolorcurse Value = 33078 [Cheat50] Text = "" // screenshake Value = 33079 [Cheat51] Text = "" // blackscreen Value = 33080 [Cheat52] Text = "~" // minicam Value = 33081 [Cheat53] Text = "~~" // randomtoyspell Value = 33082 [Cheat54] Text = "~~" // rollingballspell Value = 33083 [Cheat55] Text = "" // freezespell Value = 33084 [Cheat56] Text = "~" // healthspell Value = 33085 [Cheat57] Text = "~o" // ressurect Value = 33086 [Cheat58] Text = "~" // teleport Value = 33087 [Cheat59] Text = "" // area 3 NonCheat = 1 Value = 33344 [Cheat60] Text = "" // area 4 NonCheat = 1 Value = 33345 [Cheat61] Text = "" // area 5 NonCheat = 1 Value = 33346 [Cheat62] Text = "~" // area 6 NonCheat = 1 Value = 33347 [Cheat63] Text = "~~" // area 7 NonCheat = 1 Value = 33348 [Cheat64] Text = "" // area 8 NonCheat = 1 Value = 33349 [Cheat65] Text = "~~" // fullwell Value = 33188 [Cheat66] Text = "~" // creation Value = 33189 [Cheat67] Text = "~~" // destruction Value = 33190 [Cheat68] Text = "~" // traitor NonCheat = 1 Value = 32835 [Cheat69] Text = "~" // bombage NonCheat = 1 Value = 33030 [Cheat70] Text = "~" // crash NonCheat = 1 Value = 33238 [BootyCheatz] A1C1 = 59 A1C2 = 68 A1C3 = 69 A2C1 = 60 A2C2 = 48 A2C3 = 57 A3C1 = 61 A3C2 = 44 A3C3 = 56 A4C1 = 62 A4C2 = 43 A4C3 = 55 A5C1 = 63 A5C2 = 47 A5C3 = 53 A6C1 = 64 A6C2 = 45 A6C3 = 54 A7C1 = 46 A7C2 = 42 A7C3 = 58 A8C1 = 36 A8C2 = 20 A8C3 = 26 A9C1 = 66 [World] BigActWidth = 96 BigActHeight = 96 [Font] TrainingFont = "TURKEY SANDWICH" TrainingFontWidth = 16 TrainingFontHeight = 36 MessageFont = "TURKEY SANDWICH" MessageFontWidth = 23 MessageFontHeight = 55 TextLeftEdge = 10 TextRightEdge = 10 TextTopEdge = 8 TextBottomEdge = 8 [Menu] BrightnessPercent = 30 [BackPlane] ScrollTime = (DWORD)60 ScrollDistX = (DWORD)1 ScrollDistY = (DWORD)0 [StatusBar] GruntOvenDelay = (DWORD)200 LeftMachineSnoozingDelay = (DWORD)100 LeftMachineWakingDelay = (DWORD)100 LeftMachineTurningWheelDelay = (DWORD)100 LeftMachineLeverDelay = (DWORD)100 RightMachineRunningDelay = (DWORD)125 RightMachineSpewingDelay = (DWORD)200 FallingItemSpeed = 8 FallingItemShredderSpeed = 2 FallingItemDelay = (DWORD)35 FallingItemShredderDelay = (DWORD)100 NextItemDelay = (DWORD)50 NextItemSpeed = 2 NextItemInMachineTime = (DWORD)2000 NextItemWaitTime = (DWORD)1000 ConveyorBeltDelay = (DWORD)35 ConveyorBeltHoldDownDelay = (DWORD)500 ConveyorBeltHoldInDelay = (DWORD)500 DestructButtonWarningDelay = (DWORD)50 [WarpStone] FlyTime = (DWORD)1500 Level1 = 1 Level2 = 2 Level3 = 3 Level4 = 4 Level5 = 1 Level6 = 2 Level7 = 3 Level8 = 4 Level9 = 1 Level10 = 2 Level11 = 3 Level12 = 4 Level13 = 1 Level14 = 2 Level15 = 3 Level16 = 4 Level17 = 1 Level18 = 2 Level19 = 3 Level20 = 4 Level21 = 1 Level22 = 2 Level23 = 3 Level24 = 4 Level25 = 1 Level26 = 2 Level27 = 3 Level28 = 4 Level29 = 1 Level30 = 2 Level31 = 3 Level32 = 4 Level37 = 1 Level38 = 2 Level39 = 3 Level40 = 4 [NORMALGRUNT] AttackDowntime = (DWORD)2000 TimePerTile = (DWORD)600 ToolAA = 1 [REAPERGRUNT] AttackDowntime = (DWORD)0 TimePerTile = (DWORD)800 [HAREKRISHNAGRUNT] AttackDowntime = (DWORD)0 TimePerTile = (DWORD)600 [BOMBGRUNT] AttackDowntime = (DWORD)2000 TimePerTile = (DWORD)600 RunningTimePerTile = (DWORD)200 ToolAA = 1 [BOOMERANGGRUNT] AttackDowntime = (DWORD)6000 TimePerTile = (DWORD)600 ToolAA = 5 [BRICKGRUNT] AttackDowntime = (DWORD)2500 ItemDowntime = (DWORD)15000 TimePerTile = (DWORD)600 ToolAA = 1 [CLUBGRUNT] AttackDowntime = (DWORD)3500 TimePerTile = (DWORD)600 ToolAA = 1 [GAUNTLETZGRUNT] AttackDowntime = (DWORD)2750 ItemDowntime = (DWORD)2750 TimePerTile = (DWORD)600 ToolAA = 1 [GLOVEZGRUNT] AttackDowntime = (DWORD)2000 TimePerTile = (DWORD)600 ToolAA = 1 [GOOBERGRUNT] AttackDowntime = (DWORD)2250 ItemDowntime = (DWORD)2250 TimePerTile = (DWORD)600 ToolAA = 1 [GRAVITYBOOTZGRUNT] AttackDowntime = (DWORD)2250 TimePerTile = (DWORD)600 ToolAA = 1 [GUNHATGRUNT] AttackDowntime = (DWORD)10000 TimePerTile = (DWORD)600 ToolAA = 6 [NERFGUNGRUNT] AttackDowntime = (DWORD)5000 TimePerTile = (DWORD)600 ToolAA = 5 [ROCKGRUNT] AttackDowntime = (DWORD)8000 TimePerTile = (DWORD)600 ToolAA = 4 [SHIELDGRUNT] AttackDowntime = (DWORD)2000 TimePerTile = (DWORD)600 ToolAA = 1 [SHOVELGRUNT] AttackDowntime = (DWORD)3000 ItemDowntime = (DWORD)3000 TimePerTile = (DWORD)600 ToolAA = 1 [SPRINGGRUNT] AttackDowntime = (DWORD)2750 TimePerTile = (DWORD)800 ToolAA = 1 [SPYGRUNT] AttackDowntime = (DWORD)2500 ItemDowntime = (DWORD)5000 TimePerTile = (DWORD)500 ToolAA = 1 [SWORDGRUNT] AttackDowntime = (DWORD)4000 TimePerTile = (DWORD)600 ToolAA = 1 [TIMEBOMBGRUNT] AttackDowntime = (DWORD)8000 TimePerTile = (DWORD)600 ToolAA = 1 [TOOBGRUNT] AttackDowntime = (DWORD)2250 TimePerTile = (DWORD)600 ToolAA = 1 [TOOBWATERGRUNT] AttackDowntime = (DWORD)2250 ToolAA = 1 [WANDGRUNT] AttackDowntime = (DWORD)2000 ItemDowntime = (DWORD)15000 TimePerTile = (DWORD)600 HealthLoss = 25 ToolAA = 1 [WARPSTONEGRUNT] AttackDowntime = (DWORD)2000 TimePerTile = (DWORD)800 ToolAA = 1 [WELDERGRUNT] AttackDowntime = (DWORD)15000 TimePerTile = (DWORD)600 ToolAA = 4 [WINGZGRUNT] AttackDowntime = (DWORD)5000 TimePerTile = (DWORD)600 ToolAA = 4 [BABYWALKERGRUNT] ToyTime = (DWORD)5000 TimePerTile = (DWORD)1200 ToyTiles = (DWORD)1 [BEACHBALLGRUNT] ToyTime = (DWORD)25000 [BIGWHEELGRUNT] ToyTime = (DWORD)15000 TimePerTile = (DWORD)600 ToyTiles = (DWORD)3 [GOKARTGRUNT] ToyTime = (DWORD)20000 TimePerTile = (DWORD)600 ToyTiles = (DWORD)4 [JACKINTHEBOXGRUNT] ToyTime = (DWORD)20000 [JUMPROPEGRUNT] ToyTime = (DWORD)15000 [POGOSTICKGRUNT] ToyTime = (DWORD)10000 TimePerTile = (DWORD)600 ToyTiles = (DWORD)2 [SCROLLGRUNT] ToyTime = (DWORD)500 [SQUEAKTOYGRUNT] ToyTime = (DWORD)10000 [YOYOGRUNT] ToyTime = (DWORD)5000 [Projectile] RockProjectileTimePerTile = (DWORD)1000 GunhatProjectileTimePerTile = (DWORD)1500 BoomerangProjectileTimePerTile = (DWORD)200 NerfGunProjectileTimePerTile = (DWORD)1500 WelderProjectileTimePerTile = (DWORD)1500 WingzProjectileTimePerTile = (DWORD)500 TimeBombSlowTime = (DWORD)4000 TimeBombFastTime = (DWORD)1000 [Hazardz] CrumbleTileDelay = (DWORD)1000 RollingBallTimePerTile = (DWORD)1000 ObjectDropperTimePerTile = (DWORD)600 // 300 ObjectDropperDelay = (DWORD)5000 DroppedObjectTimePerTile = (DWORD)200 // 100 DroppedObjectYOffset = 160 SpotLightHazardTime = (DWORD)3000 SpotLightHazardStopTime = (DWORD)3000 UFOSpotLightHazardStopTime = (DWORD)500 KitchenSlimeTimePerTile = (DWORD)2000 RainCloudFlashTime = (DWORD)2000 AniPad = 500 [Grunt] IdleDelay = (DWORD)32000 CombatTimeout = (DWORD)5000 KnockBackTimePerTile = (DWORD)150 RessurectAIType = 4 // Defender RessurectAIRadius = 2 DecayTime = (DWORD)3000 SafeFlashTime = 30 EntranceSafeTime = (DWORD)7000 MovingDeathTime = (DWORD)1000 FadeTransparency = 128 AccelerateFlash = 0 PlayerDefenderRadius = 2 [Warlordz] MoveTime = (DWORD)5000 PanicRadius = 64 NotifyTimer = 30000 NotifyString = "ALERT - Your Fort is under attack!" [Powerupz] Health1 = 25 Health2 = 50 Health3 = 100 GhostTime = (DWORD)20000 InvulnerabilityTime = (DWORD)20000 DeathTouchTime = (DWORD)20000 ReactiveArmorTime = (DWORD)20000 SuperSpeedTime = (DWORD)20000 ConversionTime = (DWORD)500 RoidzTime = (DWORD)20000 GhostTransparencyOn = 224 StopwatchMinutes = 1 StopwatchSeconds = 0 CoveredTimeBombTime = (DWORD)2000 [Spellz] FreezeRadius = 8 HealthRadius = 8 TeleportRadius = 8 ToyzRadius = 8 FreezeDelay = (DWORD)10000 RollingBallzTime = (DWORD)5000 RollingBallzSpeed = (DWORD)300 SpellRadius = 8 [Brickz] Brown = 20 Red = 20 Blue = 20 Gold = 20 Black = 20 [Multiplayer] StartingGruntz = 0 TimePerGoo = (DWORD)600 TimePerResource = (DWORD)15000 ToolzPercent = 60 ToyzPercent = 30 BrickzPercent = 10 RedBrick = 25 BlueBrick = 25 GoldBrick = 25 BlackBrick = 25 BabyWalkerz = 10 BeachBallz = 10 BigWheelz = 10 GoKartz = 10 JackInTheBoxz = 10 JumpRopez = 10 PogoStickz = 10 Scrollz = 10 SqueakToyz = 10 Yoyoz = 10 Bombz = 125 Boomerangz = 60 Brickz = 100 Clubz = 100 Gauntletz = 200 Glovez = 100 Gooberz = 200 GravityBootz = 100 GunHatz = 60 NerfGunz = 75 Rockz = 60 Shieldz = 100 Shovelz = 200 Springz = 100 Spyz = 100 Swordz = 75 TimeBombz = 100 Toobz = 100 Wandz = 60 Welderz = 60 Wingz = 60 [Battlez] StartingGruntz = 0 GruntRatio = (DWORD)25 DefenderChance = (DWORD)25 DefaultMaxGruntz = (DWORD)8 MaxGruntz = (DWORD)15 GruntCreationTime = (DWORD)15000 ResourceCreationTime = (DWORD)1750 EasyDifficulty = 100 MediumDifficulty = 66 HardDifficulty = 33 ToolzPercent = 65 ToyzPercent = 25 BrickzPercent = 10 RedBrick = 25 BlueBrick = 25 GoldBrick = 25 BlackBrick = 25 BabyWalkerz = 10 BeachBallz = 10 BigWheelz = 10 GoKartz = 10 JackInTheBoxz = 10 JumpRopez = 10 PogoStickz = 10 Scrollz = 10 SqueakToyz = 10 Yoyoz = 10 Bombz = 100 Boomerangz = 100 Brickz = 100 Clubz = 100 Gauntletz = 100 Glovez = 100 Gooberz = 100 GravityBootz = 100 GunHatz = 100 NerfGunz = 100 Rockz = 100 Shieldz = 100 Shovelz = 100 Springz = 100 Spyz = 100 Swordz = 100 TimeBombz = 100 Toobz = 100 Wandz = 100 Welderz = 100 Wingz = 100 [Wormhole] SecretColor = 1 SingleUseColor = 6 NormalColor = 2 EntranceColor = 6 //LMCT_LIGHT 0 //LMCT_RED 1 //LMCT_GREEN 2 //LMCT_BLUE 3 //LMCT_YELLOW 4 //LMCT_BLACK 5 //LMCT_LTBLUE 6 //GRUNT DIALOGUE [GruntPriority] G1 = 30 // attack G2 = 30 // attackidle G3 = 190 // death G4 = 40 // idle1 G5 = 40 // idle2 G6 = 40 // idle3 G7 = 30 // struck G8 = 90 // item G9 = 140 // walk G10 = 60 // toy1 G11 = 60 // toy2 G12 = 70 // toybreak G13 = 60 // toywalk G14 = 195 // loseitem [GruntPercent] G1 = 10 // attack G2 = 100 // attackidle G3 = 100 // death G4 = 100 // idle1 G5 = 100 // idle2 G6 = 100 // idle3 G7 = 10 // struck G8 = 50 // item G9 = 100 // walk G10 = 50 // toy1 G11 = 50 // toy2 G12 = 100 // toybreak G13 = 100 // toywalk G14 = 100 // loseitem //BABYWALKERGRUNT [SG12] // BABYWALKERGRUNT_TOYBREAK DIR="GRUNTZ_BABYWALKERGRUNT" S1="BreakA" S2="BreakB" S3="BreakC" S4="BreakD" S5="BreakE" S6="BreakF" S7="BreakV1" S8="BreakV2" S9="BreakV3" S10="BreakV4" S11="BreakV5" S12="BreakV6" S13="BreakV7" S14="BreakV8" S15="BreakV9" S16="BreakV10" [SG13] // BABYWALKERGRUNT_TOYWALK DIR="GRUNTZ_BABYWALKERGRUNT" S1="ToyB" S2="ToyC" S3="ToyD" S4="ToyE" S5="ToyG" S6="ToyV1" S7="ToyV2" S8="ToyV3" S9="ToyV4" S10="ToyV5" S11="ToyV6" S12="ToyV7" S13="ToyV8" S14="ToyV9" S15="ToyV10" //BEACHBALLGRUNT [SG30] // BEACHBALLGRUNT_TOY1 DIR="GRUNTZ_BEACHBALLGRUNT" S1="Toy1A" S2="Toy1B" S3="Toy1C" S4="Toy1D" S5="Toy1E" S6="Toy1F" S7="Toy1G" S8="Toy1V1" S9="Toy1V2" S10="Toy1V3" S11="Toy1V4" S12="Toy1V5" S13="Toy1V6" S14="Toy1V7" S15="Toy1V8" S16="Toy1V9" S17="Toy1V10" [SG31] // BEACHBALLGRUNT_TOY2 DIR="GRUNTZ_BEACHBALLGRUNT" S1="Toy2A" S2="Toy2B" S3="Toy2D" S4="Toy2E" S5="Toy2F" S6="Toy2V1" S7="Toy2V2" S8="Toy2V3" S9="Toy2V4" S10="Toy2V5" S11="Toy2V6" S12="Toy2V7" S13="Toy2V8" S14="Toy2V9" S15="Toy2V10" [SG32] // BEACHBALLGRUNT_TOYBREAK DIR="GRUNTZ_BEACHBALLGRUNT" S1="BreakB" S2="BreakC" S3="BreakD" S4="BreakE" S5="BreakF" S6="BreakV1" S7="BreakV2" S8="BreakV3" S9="BreakV4" S10="BreakV5" S11="BreakV6" S12="BreakV7" S13="BreakV8" S14="BreakV9" S15="BreakV10" //BIGWHEELGRUNT [SG52] // BIGWHEELGRUNT_TOYBREAK DIR="GRUNTZ_BIGWHEELGRUNT" S1="BreakC" S2="BreakD" S3="BreakE" S4="BreakV1" S5="BreakV2" S6="BreakV3" S7="BreakV4" S8="BreakV5" S9="BreakV6" S10="BreakV7" S11="BreakV8" S12="BreakV9" S13="BreakV10" [SG53] // BIGWHEELGRUNT_TOYWALK DIR="GRUNTZ_BIGWHEELGRUNT" S1="ToyA" S2="ToyB" S3="ToyC" S4="ToyD" S5="ToyE" S6="ToyF" S7="ToyG" S8="ToyH" S9="ToyV1" S10="ToyV2" S11="ToyV3" S12="ToyV4" S13="ToyV5" S14="ToyV6" S15="ToyV7" S16="ToyV8" S17="ToyV9" S18="ToyV10" //BOMBGRUNT [SG63] // BOMBGRUNT_DEATH DIR="DEATHZ" S1="ExplodeA" S2="ExplodeB" S3="ExplodeC" S4="ExplodeD" S5="ExplodeE" S6="ExplodeF" S7="ExplodeV1" S8="ExplodeV2" S9="ExplodeV3" S10="ExplodeV4" S11="ExplodeV5" S12="ExplodeV6" S13="ExplodeV7" S14="ExplodeV8" S15="ExplodeV9" S16="ExplodeV10" [SG64] // BOMBGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG65] // BOMBGRUNT_IDLE2 DIR="GRUNTZ_BOMBGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2C" S4="Idle2D" S5="Idle2V1" S6="Idle2V2" S7="Idle2V3" S8="Idle2V4" S9="Idle2V5" S10="Idle2V6" S11="Idle2V7" S12="Idle2V8" S13="Idle2V9" S14="Idle2V10" [SG66] // BOMBGRUNT_IDLE3 DIR="GRUNTZ_BOMBGRUNT" S1="Idle3A" S2="Idle3B" S3="Idle3C" S4="Idle3D" S5="Idle3V1" S6="Idle3V2" S7="Idle3V3" S8="Idle3V4" S9="Idle3V5" S10="Idle3V6" S11="Idle3V7" S12="Idle3V8" S13="Idle3V9" S14="Idle3V10" [SG68] // BOMBGRUNT_ITEM DIR="GRUNTZ_BOMBGRUNT" Per=100 Pri=185 S1="ItemA" S2="ItemB" S3="ItemC" S4="ItemD" S5="ItemE" S6="ItemF" S7="ItemG" S8="ItemH" S9="ItemI" S10="ItemV1" S11="ItemV2" S12="ItemV3" S13="ItemV4" S14="ItemV5" S15="ItemV6" S16="ItemV7" S17="ItemV8" S18="ItemV9" S19="ItemV10" [SG69] // BOMBGRUNT_WALK DIR="GRUNTZ_BOMBGRUNT" S1="WalkA" S2="WalkC" S3="WalkV1" S4="WalkV2" S5="WalkV3" S6="WalkV4" S7="WalkV5" S8="WalkV6" S9="WalkV7" S10="WalkV8" S11="WalkV9" S12="WalkV10" //BOOMERANGGRUNT [SG81] // BOOMERANGGRUNT_ATTACK DIR="GRUNTZ_BOOMERANGGRUNT" S1="AttackA" S2="AttackB" S3="AttackD" S4="AttackE" S5="AttackF" S6="AttackV1" S7="AttackV2" S8="AttackV3" S9="AttackV4" S10="AttackV5" S11="AttackV6" S12="AttackV7" S13="AttackV8" S14="AttackV9" S15="AttackV10" [SG83] // BOOMERANGGRUNT_DEATH DIR="GRUNTZ_NORMALGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathH" S9="DeathI" S10="DeathJ" S11="DeathK" S12="DeathL" S13="DeathM" S14="DeathN" S15="DeathO" S16="DeathP" S17="DeathQ" S18="DeathR" S19="DeathS" S21="DeathU" S22="DeathV" S23="DeathW" S24="DeathX" S25="DeathY" S26="DeathZ" S27="DeathZ1" S28="DeathZ2" S29="SoundDeathA" S30="SoundDeathB" S31="SoundDeathC" S32="SoundDeathD" S33="SoundDeathE" S34="SoundDeathF" S35="SoundDeathG" S36="SoundDeathH" S37="SoundDeathI" S38="SoundDeathJ" S39="SoundDeathK" S40="SoundDeathL" S41="SoundDeathM" S42="SoundDeathN" S43="SoundDeathO" S44="SoundDeathP" S45="DeathV1" S46="DeathV2" S47="DeathV3" S48="DeathV4" S49="DeathV5" S50="DeathV6" S51="DeathV7" S52="DeathV8" S53="DeathV9" S54="DeathV10" [SG84] // BOOMERANGGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG85] // BOOMERANGGRUNT_IDLE2 DIR="GRUNTZ_BOOMERANGGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2C" S4="Idle2D" S5="Idle2E" S6="Idle2F" S7="Idle2V1" S8="Idle2V2" S9="Idle2V3" S10="Idle2V4" S11="Idle2V5" S12="Idle2V6" S13="Idle2V7" S14="Idle2V8" S15="Idle2V9" S16="Idle2V10" [SG86] // BOOMERANGGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG89] // BOOMERANGGRUNT_WALK DIR="GRUNTZ_BOOMERANGGRUNT" S1="WalkA" S2="WalkB" S3="WalkV1" S4="WalkV2" S5="WalkV3" S6="WalkV4" S7="WalkV5" S8="WalkV6" S9="WalkV7" S10="WalkV8" S11="WalkV9" S12="WalkV10" //BRICKGRUNT [SG101] // BRICKGRUNT_ATTACK DIR="GRUNTZ_NORMALGRUNT" S1="AttackA" S2="AttackC" S3="AttackD" S4="AttackE" S5="AttackF" S6="AttackG" S7="AttackH" S8="AttackJ" S9="AttackL" S10="AttackM" S11="AttackN" S12="AttackO" S13="AttackP" S14="AttackQ" S15="AttackR" S16="AttackS" S17="AttackT" S18="AttackU" S19="AttackV" S20="AttackW" S21="AttackV1" S22="AttackV2" S23="AttackV3" S24="AttackV4" S25="AttackV5" S26="AttackV6" S27="AttackV7" S28="AttackV8" S29="AttackV9" S30="AttackV10" [SG103] // BRICKGRUNT_DEATH DIR="GRUNTZ_NORMALGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathH" S9="DeathI" S10="DeathJ" S11="DeathK" S12="DeathL" S13="DeathM" S14="DeathN" S15="DeathO" S16="DeathP" S17="DeathQ" S18="DeathR" S19="DeathS" S21="DeathU" S22="DeathV" S23="DeathW" S24="DeathX" S25="DeathY" S26="DeathZ" S27="DeathZ1" S28="DeathZ2" S29="SoundDeathA" S30="SoundDeathB" S31="SoundDeathC" S32="SoundDeathD" S33="SoundDeathE" S34="SoundDeathF" S35="SoundDeathG" S36="SoundDeathH" S37="SoundDeathI" S38="SoundDeathJ" S39="SoundDeathK" S40="SoundDeathL" S41="SoundDeathM" S42="SoundDeathN" S43="SoundDeathO" S44="SoundDeathP" S45="DeathV1" S46="DeathV2" S47="DeathV3" S48="DeathV4" S49="DeathV5" S50="DeathV6" S51="DeathV7" S52="DeathV8" S53="DeathV9" S54="DeathV10" [SG104] // BRICKGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG105] // BRICKGRUNT_IDLE2 DIR="GRUNTZ_BRICKGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2C" S4="Idle2D" S5="Idle2E" S6="Idle2F" S7="Idle2V1" S8="Idle2V2" S9="Idle2V3" S10="Idle2V4" S11="Idle2V5" S12="Idle2V6" S13="Idle2V7" S14="Idle2V8" S15="Idle2V9" S16="Idle2V10" [SG106] // BRICKGRUNT_IDLE3 DIR="GRUNTZ_BRICKGRUNT" S1="Idle3A" S2="Idle3B" S3="Idle3C" S4="Idle3D" S5="Idle3E" S6="Idle3F" S7="Idle3F2" S8="Idle3G" S9="Idle3V1" S10="Idle3V2" S11="Idle3V3" S12="Idle3V4" S13="Idle3V5" S14="Idle3V6" S15="Idle3V7" S16="Idle3V8" S17="Idle3V9" S18="Idle3V10" [SG107] // BRICKGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG108] // BRICKGRUNT_ITEM DIR="GRUNTZ_BRICKGRUNT" S1="ItemA" S2="ItemB" S3="ItemC" S4="ItemD" S5="ItemE" S6="ItemF" S7="ItemG" S8="ItemH" S9="ItemI" S10="ItemJ" S11="ItemK" S12="ItemL" S13="ItemM" S14="ItemN" S15="ItemO" S16="ItemP" S17="ItemQ" S18="ItemR" S19="ItemV1" S20="ItemV2" S21="ItemV3" S22="ItemV4" S23="ItemV5" S24="ItemV6" S25="ItemV7" S26="ItemV8" S27="ItemV9" S28="ItemV10" [SG109] // BRICKGRUNT_WALK DIR="GRUNTZ_BRICKGRUNT" S1="WalkA" S2="WalkB" S3="WalkV1" S4="WalkV2" S5="WalkV3" S6="WalkV4" S7="WalkV5" S8="WalkV6" S9="WalkV7" S10="WalkV8" S11="WalkV9" S12="WalkV10" //CLUBGRUNT [SG121] // CLUBGRUNT_ATTACK DIR="GRUNTZ_NORMALGRUNT" S1="AttackA" S2="AttackC" S3="AttackD" S4="AttackE" S5="AttackF" S6="AttackG" S7="AttackH" S8="AttackJ" S9="AttackL" S10="AttackM" S11="AttackN" S12="AttackO" S13="AttackP" S14="AttackQ" S15="AttackR" S16="AttackS" S17="AttackT" S18="AttackU" S19="AttackV" S20="AttackW" S21="AttackV1" S22="AttackV2" S23="AttackV3" S24="AttackV4" S25="AttackV5" S26="AttackV6" S27="AttackV7" S28="AttackV8" S29="AttackV9" S30="AttackV10" [SG123] // CLUBGRUNT_DEATH DIR="GRUNTZ_NORMALGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathH" S9="DeathI" S10="DeathJ" S11="DeathK" S12="DeathL" S13="DeathM" S14="DeathN" S15="DeathO" S16="DeathP" S17="DeathQ" S18="DeathR" S19="DeathS" S21="DeathU" S22="DeathV" S23="DeathW" S24="DeathX" S25="DeathY" S26="DeathZ" S27="DeathZ1" S28="DeathZ2" S29="SoundDeathA" S30="SoundDeathB" S31="SoundDeathC" S32="SoundDeathD" S33="SoundDeathE" S34="SoundDeathF" S35="SoundDeathG" S36="SoundDeathH" S37="SoundDeathI" S38="SoundDeathJ" S39="SoundDeathK" S40="SoundDeathL" S41="SoundDeathM" S42="SoundDeathN" S43="SoundDeathO" S44="SoundDeathP" S45="DeathV1" S46="DeathV2" S47="DeathV3" S48="DeathV4" S49="DeathV5" S50="DeathV6" S51="DeathV7" S52="DeathV8" S53="DeathV9" S54="DeathV10" [SG124] // CLUBGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG125] // CLUBGRUNT_IDLE2 DIR="GRUNTZ_CLUBGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2B2" S4="Idle2C" S5="Idle2D" S6="Idle2F" S7="Idle2V1" S8="Idle2V2" S9="Idle2V3" S10="Idle2V4" S11="Idle2V5" S12="Idle2V6" S13="Idle2V7" S14="Idle2V8" S15="Idle2V9" S16="Idle2V10" [SG126] // CLUBGRUNT_IDLE3 DIR="GRUNTZ_CLUBGRUNT" S1="Idle3A" S2="Idle3B" S3="Idle3C" S4="Idle3D" S5="Idle3E" S6="Idle3F" S7="Idle3V1" S8="Idle3V2" S9="Idle3V3" S10="Idle3V4" S11="Idle3V5" S12="Idle3V6" S13="Idle3V7" S14="Idle3V8" S15="Idle3V9" S16="Idle3V10" [SG127] // CLUBGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG129] // CLUBGRUNT_WALK DIR="GRUNTZ_CLUBGRUNT" S1="WalkA" S2="WalkB" S3="WalkV1" S4="WalkV2" S5="WalkV3" S6="WalkV4" S7="WalkV5" S8="WalkV6" S9="WalkV7" S10="WalkV8" S11="WalkV9" S12="WalkV10" //GAUNTLETZGRUNT [SG141] // GAUNTLETZGRUNT_ATTACK DIR="GRUNTZ_NORMALGRUNT" S1="AttackA" S2="AttackC" S3="AttackD" S4="AttackE" S5="AttackF" S6="AttackG" S7="AttackH" S8="AttackJ" S9="AttackL" S10="AttackM" S11="AttackN" S12="AttackO" S13="AttackP" S14="AttackQ" S15="AttackR" S16="AttackS" S17="AttackT" S18="AttackU" S19="AttackV" S20="AttackW" S21="AttackV1" S22="AttackV2" S23="AttackV3" S24="AttackV4" S25="AttackV5" S26="AttackV6" S27="AttackV7" S28="AttackV8" S29="AttackV9" S30="AttackV10" [SG143] // GAUNTLETZGRUNT_DEATH DIR="GRUNTZ_NORMALGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathH" S9="DeathI" S10="DeathJ" S11="DeathK" S12="DeathL" S13="DeathM" S14="DeathN" S15="DeathO" S16="DeathP" S17="DeathQ" S18="DeathR" S19="DeathS" S21="DeathU" S22="DeathV" S23="DeathW" S24="DeathX" S25="DeathY" S26="DeathZ" S27="DeathZ1" S28="DeathZ2" S29="SoundDeathA" S30="SoundDeathB" S31="SoundDeathC" S32="SoundDeathD" S33="SoundDeathE" S34="SoundDeathF" S35="SoundDeathG" S36="SoundDeathH" S37="SoundDeathI" S38="SoundDeathJ" S39="SoundDeathK" S40="SoundDeathL" S41="SoundDeathM" S42="SoundDeathN" S43="SoundDeathO" S44="SoundDeathP" S45="DeathV1" S46="DeathV2" S47="DeathV3" S48="DeathV4" S49="DeathV5" S50="DeathV6" S51="DeathV7" S52="DeathV8" S53="DeathV9" S54="DeathV10" [SG144] // GAUNTLETZGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG145] // GAUNTLETZGRUNT_IDLE2 DIR="GRUNTZ_GAUNTLETZGRUNT" S1="Idle2B" S2="Idle2C" S3="Idle2D" S4="Idle2V1" S5="Idle2V2" S6="Idle2V3" S7="Idle2V4" S8="Idle2V5" S9="Idle2V6" S10="Idle2V7" S11="Idle2V8" S12="Idle2V9" S13="Idle2V10" [SG146] // GAUNTLETZGRUNT_IDLE3 DIR="GRUNTZ_GAUNTLETZGRUNT" S1="Idle3A" S2="Idle3B" S3="Idle3C" S4="Idle3D" S5="Idle3E" S6="Idle3F" S7="Idle3V1" S8="Idle3V2" S9="Idle3V3" S10="Idle3V4" S11="Idle3V5" S12="Idle3V6" S13="Idle3V7" S14="Idle3V8" S15="Idle3V9" S16="Idle3V10" [SG147] // GAUNTLETZGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG148] // GAUNTLETZGRUNT_ITEM DIR="GRUNTZ_GAUNTLETZGRUNT" S1="ItemA" S2="ItemB" S3="ItemC" S4="ItemD" S5="ItemE" S6="ItemF" S7="ItemG" S8="ItemH" S9="ItemI" S10="ItemJ" S11="ItemK" S12="ItemL" S13="ItemM" S14="ItemN" S15="ItemO" S16="ItemP" S17="ItemV1" S18="ItemV2" S19="ItemV3" S20="ItemV4" S21="ItemV5" S22="ItemV6" S23="ItemV7" S24="ItemV8" S25="ItemV9" S26="ItemV10" [SG149] // GAUNTLETZGRUNT_WALK DIR="GRUNTZ_GAUNTLETZGRUNT" S1="WalkA" S2="WalkB" S3="WalkV1" S4="WalkV2" S5="WalkV3" S6="WalkV4" S7="WalkV5" S8="WalkV6" S9="WalkV7" S10="WalkV8" S11="WalkV9" S12="WalkV10" //GLOVEZGRUNT [SG161] // GLOVEZGRUNT_ATTACK DIR="GRUNTZ_GLOVEZGRUNT" Pri=100 S1="AttackA" S2="AttackB" S3="AttackC" S4="AttackD" S5="AttackE" S6="AttackF" S7="AttackG" S8="AttackH" S9="AttackI" S10="AttackJ" S11="AttackK" S12="AttackL" S13="AttackV1" S14="AttackV2" S15="AttackV3" S16="AttackV4" S17="AttackV5" S18="AttackV6" S19="AttackV7" S20="AttackV8" S21="AttackV9" S22="AttackV10" [SG162] // GLOVEZGRUNT_ATTACKIDLE DIR="GRUNTZ_GLOVEZGRUNT" S1="AttackIdleA" S2="AttackIdleB" S3="AttackIdleC" S4="AttackIdleD" S5="AttackIdleE" S6="AttackIdleF" S7="AttackIdleV1" S8="AttackIdleV2" S9="AttackIdleV3" S10="AttackIdleV4" S11="AttackIdleV5" S12="AttackIdleV6" S13="AttackIdleV7" S14="AttackIdleV8" S15="AttackIdleV9" S16="AttackIdleV10" [SG163] // GLOVEZGRUNT_DEATH DIR="GRUNTZ_GLOVEZGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathV1" S9="DeathV2" S10="DeathV3" S11="DeathV4" S12="DeathV5" S13="DeathV6" S14="DeathV7" S15="DeathV8" S16="DeathV9" S17="DeathV10" [SG164] // GLOVEZGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG165] // GLOVEZGRUNT_IDLE2 DIR="GRUNTZ_GLOVEZGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2C" S4="Idle2D" S5="Idle2E" S6="Idle2F" S7="Idle2V1" S8="Idle2V2" S9="Idle2V3" S10="Idle2V4" S11="Idle2V5" S12="Idle2V6" S13="Idle2V7" S14="Idle2V8" S15="Idle2V9" S16="Idle2V10" [SG166] // GLOVEZGRUNT_IDLE3 DIR="GRUNTZ_GLOVEZGRUNT" S1="Idle3A" S2="Idle3B" S3="Idle3C" S4="Idle3D" S5="Idle3E" S6="Idle3V1" S7="Idle3V2" S8="Idle3V3" S9="Idle3V4" S10="Idle3V5" S11="Idle3V6" S12="Idle3V7" S13="Idle3V8" S14="Idle3V9" S15="Idle3V10" [SG167] // GLOVEZGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG169] // GLOVEZGRUNT_WALK DIR="GRUNTZ_GLOVEZGRUNT" S1="WalkA" S2="WalkB" S3="WalkV1" S4="WalkV2" S5="WalkV3" S6="WalkV4" S7="WalkV5" S8="WalkV6" S9="WalkV7" S10="WalkV8" S11="WalkV9" S12="WalkV10" //GOKARTGRUNT [SG192] // GOKARTGRUNT_TOYBREAK DIR="GRUNTZ_GOKARTGRUNT" S1="BreakB1" S2="BreakB3" S3="BreakC1" S4="BreakC2" S5="BreakD1" S6="BreakD2" S7="BreakV1" S8="BreakV2" S9="BreakV3" S10="BreakV4" S11="BreakV5" S12="BreakV6" S13="BreakV7" S14="BreakV8" S15="BreakV9" S16="BreakV10" [SG193] // GOKARTGRUNT_TOYWALK DIR="GRUNTZ_GOKARTGRUNT" S1="ToyA2" S2="ToyA4" S3="ToyB3" S4="ToyB5" S5="ToyC1" S6="ToyC3" S7="ToyD1" S8="ToyD3" S9="ToyE2" S10="ToyV1" S11="ToyV2" S12="ToyV3" S13="ToyV4" S14="ToyV5" S15="ToyV6" S16="ToyV7" S17="ToyV8" S18="ToyV9" S19="ToyV10" //GOOBERGRUNT [SG201] // GOOBERGRUNT_ATTACK DIR="GRUNTZ_NORMALGRUNT" S1="AttackA" S2="AttackC" S3="AttackD" S4="AttackE" S5="AttackF" S6="AttackG" S7="AttackH" S8="AttackJ" S9="AttackL" S10="AttackM" S11="AttackN" S12="AttackO" S13="AttackP" S14="AttackQ" S15="AttackR" S16="AttackS" S17="AttackT" S18="AttackU" S19="AttackV" S20="AttackW" S21="AttackV1" S22="AttackV2" S23="AttackV3" S24="AttackV4" S25="AttackV5" S26="AttackV6" S27="AttackV7" S28="AttackV8" S29="AttackV9" S30="AttackV10" [SG203] // GOOBERGRUNT_DEATH DIR="GRUNTZ_NORMALGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathH" S9="DeathI" S10="DeathJ" S11="DeathK" S12="DeathL" S13="DeathM" S14="DeathN" S15="DeathO" S16="DeathP" S17="DeathQ" S18="DeathR" S19="DeathS" S21="DeathU" S22="DeathV" S23="DeathW" S24="DeathX" S25="DeathY" S26="DeathZ" S27="DeathZ1" S28="DeathZ2" S29="SoundDeathA" S30="SoundDeathB" S31="SoundDeathC" S32="SoundDeathD" S33="SoundDeathE" S34="SoundDeathF" S35="SoundDeathG" S36="SoundDeathH" S37="SoundDeathI" S38="SoundDeathJ" S39="SoundDeathK" S40="SoundDeathL" S41="SoundDeathM" S42="SoundDeathN" S43="SoundDeathO" S44="SoundDeathP" S45="DeathV1" S46="DeathV2" S47="DeathV3" S48="DeathV4" S49="DeathV5" S50="DeathV6" S51="DeathV7" S52="DeathV8" S53="DeathV9" S54="DeathV10" [SG204] // GOOBERGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG205] // GOOBERGRUNT_IDLE2 DIR="GRUNTZ_GOOBERGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2D" S4="Idle2E" S5="Idle2F" S6="Idle2V1" S7="Idle2V2" S8="Idle2V3" S9="Idle2V4" S10="Idle2V5" S11="Idle2V6" S12="Idle2V7" S13="Idle2V8" S14="Idle2V9" S15="Idle2V10" [SG206] // GOOBERGRUNT_IDLE3 DIR="GRUNTZ_GOOBERGRUNT" S1="Idle3A" S2="Idle3B" S3="Idle3C" S4="Idle3D" S5="Idle3E" S6="Idle3F" S7="Idle3V1" S8="Idle3V2" S9="Idle3V3" S10="Idle3V4" S11="Idle3V5" S12="Idle3V6" S13="Idle3V7" S14="Idle3V8" S15="Idle3V9" S16="Idle3V10" [SG207] // GOOBERGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG208] // GOOBERGRUNT_ITEM DIR="GRUNTZ_GOOBERGRUNT" S1="ItemA" S2="ItemB" S3="ItemC" S4="ItemD" S5="ItemE" S6="ItemF" S7="ItemG" S8="ItemH" S9="ItemI" S10="ItemJ" S11="ItemK" S12="ItemM" S13="ItemN1" S14="ItemN3" S15="ItemO2" S16="ItemO3" S17="ItemP1" S18="ItemP2" S19="ItemP3" S20="ItemV1" S21="ItemV2" S22="ItemV3" S23="ItemV4" S24="ItemV5" S25="ItemV6" S26="ItemV7" S27="ItemV8" S28="ItemV9" S29="ItemV10" [SG209] // GOOBERGRUNT_WALK DIR="GRUNTZ_GOOBERGRUNT" S1="WalkA" S2="WalkB" S3="WalkV1" S4="WalkV2" S5="WalkV3" S6="WalkV4" S7="WalkV5" S8="WalkV6" S9="WalkV7" S10="WalkV8" S11="WalkV9" S12="WalkV10" //GRAVITYBOOTZGRUNT [SG221] // GRAVITYBOOTZGRUNT_ATTACK DIR="GRUNTZ_GRAVITYBOOTZGRUNT" S1="AttackA" S2="AttackB" S3="AttackC" S4="AttackD" S5="AttackE" S6="AttackF" S7="AttackV1" S8="AttackV2" S9="AttackV3" S10="AttackV4" S11="AttackV5" S12="AttackV6" S13="AttackV7" S14="AttackV8" S15="AttackV9" S16="AttackV10" [SG223] // GRAVITYBOOTZGRUNT_DEATH DIR="GRUNTZ_NORMALGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathH" S9="DeathI" S10="DeathJ" S11="DeathK" S12="DeathL" S13="DeathM" S14="DeathN" S15="DeathO" S16="DeathP" S17="DeathQ" S18="DeathR" S19="DeathS" S21="DeathU" S22="DeathV" S23="DeathW" S24="DeathX" S25="DeathY" S26="DeathZ" S27="DeathZ1" S28="DeathZ2" S29="SoundDeathA" S30="SoundDeathB" S31="SoundDeathC" S32="SoundDeathD" S33="SoundDeathE" S34="SoundDeathF" S35="SoundDeathG" S36="SoundDeathH" S37="SoundDeathI" S38="SoundDeathJ" S39="SoundDeathK" S40="SoundDeathL" S41="SoundDeathM" S42="SoundDeathN" S43="SoundDeathO" S44="SoundDeathP" S45="DeathV1" S46="DeathV2" S47="DeathV3" S48="DeathV4" S49="DeathV5" S50="DeathV6" S51="DeathV7" S52="DeathV8" S53="DeathV9" S54="DeathV10" [SG224] // GRAVITYBOOTZGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG225] // GRAVITYBOOTZGRUNT_IDLE2 DIR="GRUNTZ_GRAVITYBOOTZGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2V1" S4="Idle2V2" S5="Idle2V3" S6="Idle2V4" S7="Idle2V5" S8="Idle2V6" S9="Idle2V7" S10="Idle2V8" S11="Idle2V9" S12="Idle2V10" [SG226] // GRAVITYBOOTZGRUNT_IDLE3 DIR="GRUNTZ_GRAVITYBOOTZGRUNT" S1="Idle3A" S2="Idle3B" S3="Idle3C" S4="Idle3D" S5="Idle3E" S6="Idle3F" S7="Idle3V1" S8="Idle3V2" S9="Idle3V3" S10="Idle3V4" S11="Idle3V5" S12="Idle3V6" S13="Idle3V7" S14="Idle3V8" S15="Idle3V9" S16="Idle3V10" [SG227] // GRAVITYBOOTZGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG229] // GRAVITYBOOTZGRUNT_WALK DIR="GRUNTZ_GRAVITYBOOTZGRUNT" S1="WalkA" S2="WalkB" S3="WalkC" S4="WalkV1" S5="WalkV2" S6="WalkV3" S7="WalkV4" S8="WalkV5" S9="WalkV6" S10="WalkV7" S11="WalkV8" S12="WalkV9" S13="WalkV10" //GUNHATGRUNT [SG241] // GUNHATGRUNT_ATTACK DIR="GRUNTZ_GUNHATGRUNT" S1="AttackA" S2="AttackB" S3="AttackC" S4="AttackD" S5="AttackE" S6="AttackF" S7="AttackV1" S8="AttackV2" S9="AttackV3" S10="AttackV4" S11="AttackV5" S12="AttackV6" S13="AttackV7" S14="AttackV8" S15="AttackV9" S16="AttackV10" [SG242] // GUNHATGRUNT_ATTACKIDLE DIR="GRUNTZ_GUNHATGRUNT" S1="AttackIdleA" S2="AttackIdleB" S3="AttackIdleD" S4="AttackIdleE" S5="AttackIdleV1" S6="AttackIdleV2" S7="AttackIdleV3" S8="AttackIdleV4" S9="AttackIdleV5" S10="AttackIdleV6" S11="AttackIdleV7" S12="AttackIdleV8" S13="AttackIdleV9" S14="AttackIdleV10" [SG243] // GUNHATGRUNT_DEATH DIR="GRUNTZ_NORMALGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathH" S9="DeathI" S10="DeathJ" S11="DeathK" S12="DeathL" S13="DeathM" S14="DeathN" S15="DeathO" S16="DeathP" S17="DeathQ" S18="DeathR" S19="DeathS" S21="DeathU" S22="DeathV" S23="DeathW" S24="DeathX" S25="DeathY" S26="DeathZ" S27="DeathZ1" S28="DeathZ2" S29="SoundDeathA" S30="SoundDeathB" S31="SoundDeathC" S32="SoundDeathD" S33="SoundDeathE" S34="SoundDeathF" S35="SoundDeathG" S36="SoundDeathH" S37="SoundDeathI" S38="SoundDeathJ" S39="SoundDeathK" S40="SoundDeathL" S41="SoundDeathM" S42="SoundDeathN" S43="SoundDeathO" S44="SoundDeathP" S45="DeathV1" S46="DeathV2" S47="DeathV3" S48="DeathV4" S49="DeathV5" S50="DeathV6" S51="DeathV7" S52="DeathV8" S53="DeathV9" S54="DeathV10" [SG244] // GUNHATGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG245] // GUNHATGRUNT_IDLE2 DIR="GRUNTZ_GUNHATGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2C" S4="Idle2D" S5="Idle2E" S6="Idle2F" S7="Idle2V1" S8="Idle2V2" S9="Idle2V3" S10="Idle2V4" S11="Idle2V5" S12="Idle2V6" S13="Idle2V7" S14="Idle2V8" S15="Idle2V9" S16="Idle2V10" [SG246] // GUNHATGRUNT_IDLE3 DIR="GRUNTZ_GUNHATGRUNT" S1="Idle3A" S2="Idle3B" S3="Idle3D" S4="Idle3E" S5="Idle3F" S6="Idle3G" S7="Idle3H" S8="Idle3V1" S9="Idle3V2" S10="Idle3V3" S11="Idle3V4" S12="Idle3V5" S13="Idle3V6" S14="Idle3V7" S15="Idle3V8" S16="Idle3V9" S17="Idle3V10" [SG247] // GUNHATGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG249] // GUNHATGRUNT_WALK DIR="GRUNTZ_GUNHATGRUNT" S1="WalkA" S2="WalkV1" S3="WalkV2" S4="WalkV3" S5="WalkV4" S6="WalkV5" S7="WalkV6" S8="WalkV7" S9="WalkV8" S10="WalkV9" S11="WalkV10" //HAREKRISHNAGRUNT [SG261] // HAREKRISHNAGRUNT_ATTACK Per=100 DIR="GRUNTZ_HAREKRISHNAGRUNT" S1="AttackA" S2="AttackB" S3="AttackC" S4="AttackV1" S5="AttackV2" S6="AttackV3" S7="AttackV4" S8="AttackV5" S9="AttackV6" S10="AttackV7" S11="AttackV8" S12="AttackV9" S13="AttackV10" [SG263] // HAREKRISHNAGRUNT_DEATH DIR="GRUNTZ_HAREKRISHNAGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathV1" S6="DeathV2" S7="DeathV3" S8="DeathV4" S9="DeathV5" S10="DeathV6" S11="DeathV7" S12="DeathV8" S13="DeathV9" S14="DeathV10" [SG267] // HAREKRISHNAGRUNT_STRUCK Per=100 DIR="GRUNTZ_HAREKRISHNAGRUNT" S1="StruckA" S2="StruckB" S3="StruckV1" S4="StruckV2" S5="StruckV3" S6="StruckV4" S7="StruckV5" S8="StruckV6" S9="StruckV7" S10="StruckV8" S11="StruckV9" S12="StruckV10" [SG269] // HAREKRISHNAGRUNT_WALK DIR="GRUNTZ_HAREKRISHNAGRUNT" S1="WalkA" S2="WalkB" S3="WalkV1" S4="WalkV2" S5="WalkV3" S6="WalkV4" S7="WalkV5" S8="WalkV6" S9="WalkV7" S10="WalkV8" S11="WalkV9" S12="WalkV10" //JACKINTHEBOXGRUNT [SG290] // JACKINTHEBOXGRUNT_TOY1 DIR="GRUNTZ_JACKINTHEBOXGRUNT" S1="Toy1A" S2="Toy1B" S3="Toy1C" S4="Toy1D" S5="Toy1E" S6="Toy1F" S7="Toy1V1" S8="Toy1V2" S9="Toy1V3" S10="Toy1V4" S11="Toy1V5" S12="Toy1V6" S13="Toy1V7" S14="Toy1V8" S15="Toy1V9" S16="Toy1V10" [SG292] // JACKINTHEBOXGRUNT_TOYBREAK DIR="GRUNTZ_JACKINTHEBOXGRUNT" S1="BreakA" S2="BreakB" S3="BreakC" S4="BreakD" S5="BreakE" S6="BreakF" S7="BreakV1" S8="BreakV2" S9="BreakV3" S10="BreakV4" S11="BreakV5" S12="BreakV6" S13="BreakV7" S14="BreakV8" S15="BreakV9" S16="BreakV10" //JUMPROPEGRUNT [SG310] // JUMPROPEGRUNT_TOY1 DIR="GRUNTZ_JUMPROPEGRUNT" S1="Toy1A" S2="Toy1B" S3="Toy1C" S4="Toy1D" S5="Toy1E" S6="Toy1F" S7="Toy1V1" S8="Toy1V2" S9="Toy1V3" S10="Toy1V4" S11="Toy1V5" S12="Toy1V6" S13="Toy1V7" S14="Toy1V8" S15="Toy1V9" S16="Toy1V10" [SG311] // JUMPROPEGRUNT_TOY2 DIR="GRUNTZ_JUMPROPEGRUNT" S1="Toy2C" S2="Toy2E" S3="Toy2F" S4="Toy2V1" S5="Toy2V2" S6="Toy2V3" S7="Toy2V4" S8="Toy2V5" S9="Toy2V6" S10="Toy2V7" S11="Toy2V8" S12="Toy2V9" S13="Toy2V10" [SG312] // JUMPROPEGRUNT_TOYBREAK DIR="GRUNTZ_JUMPROPEGRUNT" S1="BreakA" S2="BreakB" S3="BreakC" S4="BreakD" S5="BreakE" S6="BreakF" S7="BreakV1" S8="BreakV2" S9="BreakV3" S10="BreakV4" S11="BreakV5" S12="BreakV6" S13="BreakV7" S14="BreakV8" S15="BreakV9" S16="BreakV10" //NERFGUNGRUNT [SG321] // NERFGUNGRUNT_ATTACK DIR="GRUNTZ_NERFGUNGRUNT" S1="AttackB" S2="AttackD" S3="AttackF" S4="AttackV1" S5="AttackV2" S6="AttackV3" S7="AttackV4" S8="AttackV5" S9="AttackV6" S10="AttackV7" S11="AttackV8" S12="AttackV9" S13="AttackV10" [SG322] // NERFGUNGRUNT_ATTACKIDLE DIR="GRUNTZ_NERFGUNGRUNT" S1="AttackIdleA" S2="AttackIdleC" S3="AttackIdleD" S4="AttackIdleE" S5="AttackIdleV1" S6="AttackIdleV2" S7="AttackIdleV3" S8="AttackIdleV4" S9="AttackIdleV5" S10="AttackIdleV6" S11="AttackIdleV7" S12="AttackIdleV8" S13="AttackIdleV9" S14="AttackIdleV10" [SG323] // NERFGUNGRUNT_DEATH DIR="GRUNTZ_NORMALGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathH" S9="DeathI" S10="DeathJ" S11="DeathK" S12="DeathL" S13="DeathM" S14="DeathN" S15="DeathO" S16="DeathP" S17="DeathQ" S18="DeathR" S19="DeathS" S21="DeathU" S22="DeathV" S23="DeathW" S24="DeathX" S25="DeathY" S26="DeathZ" S27="DeathZ1" S28="DeathZ2" S29="SoundDeathA" S30="SoundDeathB" S31="SoundDeathC" S32="SoundDeathD" S33="SoundDeathE" S34="SoundDeathF" S35="SoundDeathG" S36="SoundDeathH" S37="SoundDeathI" S38="SoundDeathJ" S39="SoundDeathK" S40="SoundDeathL" S41="SoundDeathM" S42="SoundDeathN" S43="SoundDeathO" S44="SoundDeathP" S45="DeathV1" S46="DeathV2" S47="DeathV3" S48="DeathV4" S49="DeathV5" S50="DeathV6" S51="DeathV7" S52="DeathV8" S53="DeathV9" S54="DeathV10" [SG324] // NERFGUNGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG325] // NERFGUNGRUNT_IDLE2 DIR="GRUNTZ_NERFGUNGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2C" S4="Idle2D" S5="Idle2E" S6="Idle2F" S7="Idle2V1" S8="Idle2V2" S9="Idle2V3" S10="Idle2V4" S11="Idle2V5" S12="Idle2V6" S13="Idle2V7" S14="Idle2V8" S15="Idle2V9" S16="Idle2V10" [SG326] // NERFGUNGRUNT_IDLE3 DIR="GRUNTZ_NERFGUNGRUNT" S1="Idle3A1" S2="Idle3A2" S3="Idle3A3" S4="Idle3B1" S5="Idle3B2" S6="Idle3B3" S7="Idle3C1" S8="Idle3C2" S9="Idle3C3" S10="Idle3D1" S11="Idle3V1" S12="Idle3V2" S13="Idle3V3" S14="Idle3V4" S15="Idle3V5" S16="Idle3V6" S17="Idle3V7" S18="Idle3V8" S19="Idle3V9" S20="Idle3V10" [SG327] // NERFGUNGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG329] // NERFGUNGRUNT_WALK DIR="GRUNTZ_NERFGUNGRUNT" S1="WalkA" S2="WalkB" S3="WalkV1" S4="WalkV2" S5="WalkV3" S6="WalkV4" S7="WalkV5" S8="WalkV6" S9="WalkV7" S10="WalkV8" S11="WalkV9" S12="WalkV10" //NORMALGRUNT [SG341] // NORMALGRUNT_ATTACK DIR="GRUNTZ_NORMALGRUNT" S1="AttackA" S2="AttackC" S3="AttackD" S4="AttackE" S5="AttackF" S6="AttackG" S7="AttackH" S8="AttackJ" S9="AttackL" S10="AttackM" S11="AttackN" S12="AttackO" S13="AttackP" S14="AttackQ" S15="AttackR" S16="AttackS" S17="AttackT" S18="AttackU" S19="AttackV" S20="AttackW" S21="AttackV1" S22="AttackV2" S23="AttackV3" S24="AttackV4" S25="AttackV5" S26="AttackV6" S27="AttackV7" S28="AttackV8" S29="AttackV9" S30="AttackV10" [SG343] // NORMALGRUNT_DEATH DIR="GRUNTZ_NORMALGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathH" S9="DeathI" S10="DeathJ" S11="DeathK" S12="DeathL" S13="DeathM" S14="DeathN" S15="DeathO" S16="DeathP" S17="DeathQ" S18="DeathR" S19="DeathS" S21="DeathU" S22="DeathV" S23="DeathW" S24="DeathX" S25="DeathY" S26="DeathZ" S27="DeathZ1" S28="DeathZ2" S29="SoundDeathA" S30="SoundDeathB" S31="SoundDeathC" S32="SoundDeathD" S33="SoundDeathE" S34="SoundDeathF" S35="SoundDeathG" S36="SoundDeathH" S37="SoundDeathI" S38="SoundDeathJ" S39="SoundDeathK" S40="SoundDeathL" S41="SoundDeathM" S42="SoundDeathN" S43="SoundDeathO" S44="SoundDeathP" S45="DeathV1" S46="DeathV2" S47="DeathV3" S48="DeathV4" S49="DeathV5" S50="DeathV6" S51="DeathV7" S52="DeathV8" S53="DeathV9" S54="DeathV10" [SG344] // NORMALGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG345] // NORMALGRUNT_IDLE2 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG346] // NORMALGRUNT_IDLE3 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG347] // NORMALGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG349] // NORMALGRUNT_WALK DIR="GRUNTZ_NORMALGRUNT" S1="WalkA" S2="WalkB" S3="WalkC" S4="WalkD" S5="WalkE" S6="WalkF" S7="WalkG" S8="WalkH" S9="WalkI" S10="WalkJ" S11="WalkK" S12="WalkL" S13="WalkM" S14="WalkV1" S15="WalkV2" S16="WalkV3" S17="WalkV4" S18="WalkV5" S19="WalkV6" S20="WalkV7" S21="WalkV8" S22="WalkV9" S23="WalkV10" //POGOSTICKGRUNT [SG372] // POGOSTICKGRUNT_TOYBREAK DIR="GRUNTZ_POGOSTICKGRUNT" S1="BreakA1" S2="BreakA2" S3="BreakA3" S4="BreakA4" S5="BreakA5" S6="BreakA6" S7="BreakB1" S8="BreakB2" S9="BreakC1" S10="BreakC2" S11="BreakV1" S12="BreakV2" S13="BreakV3" S14="BreakV4" S15="BreakV5" S16="BreakV6" S17="BreakV7" S18="BreakV8" S19="BreakV9" S20="BreakV10" [SG373] // POGOSTICKGRUNT_TOYWALK DIR="GRUNTZ_POGOSTICKGRUNT" S1="ToyB" S2="ToyC" S3="ToyD1" S4="ToyD2" S5="ToyE1" S6="ToyE2" S7="ToyF" S8="ToyV1" S9="ToyV2" S10="ToyV3" S11="ToyV4" S12="ToyV5" S13="ToyV6" S14="ToyV7" S15="ToyV8" S16="ToyV9" S17="ToyV10" //REAPERGRUNT [SG381] // REAPERGRUNT_ATTACK Per=100 DIR="GRUNTZ_REAPERGRUNT" S1="AttackA2" S2="AttackB2" S3="AttackC1" S4="AttackV1" S5="AttackV2" S6="AttackV3" S7="AttackV4" S8="AttackV5" S9="AttackV6" S10="AttackV7" S11="AttackV8" S12="AttackV9" S13="AttackV10" [SG383] // REAPERGRUNT_DEATH DIR="GRUNTZ_REAPERGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathV1" S5="DeathV2" S6="DeathV3" S7="DeathV4" S8="DeathV5" S9="DeathV6" S10="DeathV7" S11="DeathV8" S12="DeathV9" S13="DeathV10" [SG387] // REAPERGRUNT_STRUCK Per=100 DIR="GRUNTZ_REAPERGRUNT" S1="Struck1A" S2="Struck1B" [SG389] // REAPERGRUNT_WALK DIR="GRUNTZ_REAPERGRUNT" S1="WalkA" S2="WalkV1" S3="WalkV2" S4="WalkV3" S5="WalkV4" S6="WalkV5" S7="WalkV6" S8="WalkV7" S9="WalkV8" S10="WalkV9" S11="WalkV10" //ROCKGRUNT [SG401] // ROCKGRUNT_ATTACK DIR="GRUNTZ_ROCKGRUNT" S1="AttackA" S2="AttackB" S3="AttackC" S4="AttackD" S5="AttackE" S6="AttackF" S7="AttackV1" S8="AttackV2" S9="AttackV3" S10="AttackV4" S11="AttackV5" S12="AttackV6" S13="AttackV7" S14="AttackV8" S15="AttackV9" S16="AttackV10" [SG403] // ROCKGRUNT_DEATH DIR="GRUNTZ_NORMALGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathH" S9="DeathI" S10="DeathJ" S11="DeathK" S12="DeathL" S13="DeathM" S14="DeathN" S15="DeathO" S16="DeathP" S17="DeathQ" S18="DeathR" S19="DeathS" S21="DeathU" S22="DeathV" S23="DeathW" S24="DeathX" S25="DeathY" S26="DeathZ" S27="DeathZ1" S28="DeathZ2" S29="SoundDeathA" S30="SoundDeathB" S31="SoundDeathC" S32="SoundDeathD" S33="SoundDeathE" S34="SoundDeathF" S35="SoundDeathG" S36="SoundDeathH" S37="SoundDeathI" S38="SoundDeathJ" S39="SoundDeathK" S40="SoundDeathL" S41="SoundDeathM" S42="SoundDeathN" S43="SoundDeathO" S44="SoundDeathP" S45="DeathV1" S46="DeathV2" S47="DeathV3" S48="DeathV4" S49="DeathV5" S50="DeathV6" S51="DeathV7" S52="DeathV8" S53="DeathV9" S54="DeathV10" [SG404] // ROCKGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG405] // ROCKGRUNT_IDLE2 DIR="GRUNTZ_ROCKGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2D" S4="Idle2F" S5="Idle2G" S6="Idle2H" S7="Idle2V1" S8="Idle2V2" S9="Idle2V3" S10="Idle2V4" S11="Idle2V5" S12="Idle2V6" S13="Idle2V7" S14="Idle2V8" S15="Idle2V9" S16="Idle2V10" [SG406] // ROCKGRUNT_IDLE3 DIR="GRUNTZ_ROCKGRUNT" S1="Idle3C" S2="Idle3D" S3="Idle3E" S4="Idle3F" S5="Idle3V1" S6="Idle3V2" S7="Idle3V3" S8="Idle3V4" S9="Idle3V5" S10="Idle3V6" S11="Idle3V7" S12="Idle3V8" S13="Idle3V9" S14="Idle3V10" [SG407] // ROCKGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG409] // ROCKGRUNT_WALK DIR="GRUNTZ_ROCKGRUNT" S1="WalkA" S2="WalkC" S3="WalkV1" S4="WalkV2" S5="WalkV3" S6="WalkV4" S7="WalkV5" S8="WalkV6" S9="WalkV7" S10="WalkV8" S11="WalkV9" S12="WalkV10" //SHIELDGRUNT [SG441] // SHIELDGRUNT_ATTACK DIR="GRUNTZ_NORMALGRUNT" S1="AttackA" S2="AttackC" S3="AttackD" S4="AttackE" S5="AttackF" S6="AttackG" S7="AttackH" S8="AttackJ" S9="AttackL" S10="AttackM" S11="AttackN" S12="AttackO" S13="AttackP" S14="AttackQ" S15="AttackR" S16="AttackS" S17="AttackT" S18="AttackU" S19="AttackV" S20="AttackW" S21="AttackV1" S22="AttackV2" S23="AttackV3" S24="AttackV4" S25="AttackV5" S26="AttackV6" S27="AttackV7" S28="AttackV8" S29="AttackV9" S30="AttackV10" [SG443] // SHIELDGRUNT_DEATH DIR="GRUNTZ_NORMALGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathH" S9="DeathI" S10="DeathJ" S11="DeathK" S12="DeathL" S13="DeathM" S14="DeathN" S15="DeathO" S16="DeathP" S17="DeathQ" S18="DeathR" S19="DeathS" S21="DeathU" S22="DeathV" S23="DeathW" S24="DeathX" S25="DeathY" S26="DeathZ" S27="DeathZ1" S28="DeathZ2" S29="SoundDeathA" S30="SoundDeathB" S31="SoundDeathC" S32="SoundDeathD" S33="SoundDeathE" S34="SoundDeathF" S35="SoundDeathG" S36="SoundDeathH" S37="SoundDeathI" S38="SoundDeathJ" S39="SoundDeathK" S40="SoundDeathL" S41="SoundDeathM" S42="SoundDeathN" S43="SoundDeathO" S44="SoundDeathP" S45="DeathV1" S46="DeathV2" S47="DeathV3" S48="DeathV4" S49="DeathV5" S50="DeathV6" S51="DeathV7" S52="DeathV8" S53="DeathV9" S54="DeathV10" [SG444] // SHIELDGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG445] // SHIELDGRUNT_IDLE2 DIR="GRUNTZ_SHIELDGRUNT" S1="Idle2B" S2="Idle2C" S3="Idle2D" S4="Idle2F" S5="Idle2G" S6="Idle2V1" S7="Idle2V2" S8="Idle2V3" S9="Idle2V4" S10="Idle2V5" S11="Idle2V6" S12="Idle2V7" S13="Idle2V8" S14="Idle2V9" S15="Idle2V10" [SG446] // SHIELDGRUNT_IDLE3 DIR="GRUNTZ_SHIELDGRUNT" S1="Idle3A" S2="Idle3B" S3="Idle3C" S4="Idle3D" S5="Idle3E" S6="Idle3F" S7="Idle3V1" S8="Idle3V2" S9="Idle3V3" S10="Idle3V4" S11="Idle3V5" S12="Idle3V6" S13="Idle3V7" S14="Idle3V8" S15="Idle3V9" S16="Idle3V10" [SG447] // SHIELDGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG449] // SHIELDGRUNT_WALK DIR="GRUNTZ_SHIELDGRUNT" S1="WalkA" S2="WalkB" S3="WalkV1" S4="WalkV2" S5="WalkV3" S6="WalkV4" S7="WalkV5" S8="WalkV6" S9="WalkV7" S10="WalkV8" S11="WalkV9" S12="WalkV10" //SHOVELGRUNT [SG461] // SHOVELGRUNT_ATTACK DIR="GRUNTZ_NORMALGRUNT" S1="AttackA" S2="AttackC" S3="AttackD" S4="AttackE" S5="AttackF" S6="AttackG" S7="AttackH" S8="AttackJ" S9="AttackL" S10="AttackM" S11="AttackN" S12="AttackO" S13="AttackP" S14="AttackQ" S15="AttackR" S16="AttackS" S17="AttackT" S18="AttackU" S19="AttackV" S20="AttackW" S21="AttackV1" S22="AttackV2" S23="AttackV3" S24="AttackV4" S25="AttackV5" S26="AttackV6" S27="AttackV7" S28="AttackV8" S29="AttackV9" S30="AttackV10" [SG463] // SHOVELGRUNT_DEATH DIR="GRUNTZ_NORMALGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathH" S9="DeathI" S10="DeathJ" S11="DeathK" S12="DeathL" S13="DeathM" S14="DeathN" S15="DeathO" S16="DeathP" S17="DeathQ" S18="DeathR" S19="DeathS" S21="DeathU" S22="DeathV" S23="DeathW" S24="DeathX" S25="DeathY" S26="DeathZ" S27="DeathZ1" S28="DeathZ2" S29="SoundDeathA" S30="SoundDeathB" S31="SoundDeathC" S32="SoundDeathD" S33="SoundDeathE" S34="SoundDeathF" S35="SoundDeathG" S36="SoundDeathH" S37="SoundDeathI" S38="SoundDeathJ" S39="SoundDeathK" S40="SoundDeathL" S41="SoundDeathM" S42="SoundDeathN" S43="SoundDeathO" S44="SoundDeathP" S45="DeathV1" S46="DeathV2" S47="DeathV3" S48="DeathV4" S49="DeathV5" S50="DeathV6" S51="DeathV7" S52="DeathV8" S53="DeathV9" S54="DeathV10" [SG464] // SHOVELGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG465] // SHOVELGRUNT_IDLE2 DIR="GRUNTZ_SHOVELGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2C" S4="Idle2D" S5="Idle2E" S6="Idle2F" S7="Idle2V1" S8="Idle2V2" S9="Idle2V3" S10="Idle2V4" S11="Idle2V5" S12="Idle2V6" S13="Idle2V7" S14="Idle2V8" S15="Idle2V9" S16="Idle2V10" [SG466] // SHOVELGRUNT_IDLE3 DIR="GRUNTZ_SHOVELGRUNT" S1="Idle3A" S2="Idle3C" S3="Idle3C" S4="Idle3E" S5="Idle3F" S6="Idle3V1" S7="Idle3V2" S8="Idle3V3" S9="Idle3V4" S10="Idle3V5" S11="Idle3V6" S12="Idle3V7" S13="Idle3V8" S14="Idle3V9" S15="Idle3V10" [SG467] // SHOVELGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG468] // SHOVELGRUNT_ITEM DIR="GRUNTZ_SHOVELGRUNT" S1="ItemD" S2="ItemE" S3="ItemF1" S4="ItemF2" S5="ItemF3" S6="ItemF4" S7="ItemF5" S8="ItemF6" S9="ItemF7" S10="ItemG1" S11="ItemG2" S12="ItemH1" S13="ItemH2" S14="ItemI1" S15="ItemI2" S16="ItemL" S17="ItemM" S18="ItemN" S19="ItemO" S20="ItemV1" S21="ItemV2" S22="ItemV3" S23="ItemV4" S24="ItemV5" S25="ItemV6" S26="ItemV7" S27="ItemV8" S28="ItemV9" S29="ItemV10" [SG469] // SHOVELGRUNT_WALK DIR="GRUNTZ_SHOVELGRUNT" S1="WalkA" S2="WalkV1" S3="WalkV2" S4="WalkV3" S5="WalkV4" S6="WalkV5" S7="WalkV6" S8="WalkV7" S9="WalkV8" S10="WalkV9" S11="WalkV10" //SPRINGGRUNT [SG481] // SPRINGGRUNT_ATTACK DIR="GRUNTZ_NORMALGRUNT" S1="AttackA" S2="AttackC" S3="AttackD" S4="AttackE" S5="AttackF" S6="AttackG" S7="AttackH" S8="AttackJ" S9="AttackL" S10="AttackM" S11="AttackN" S12="AttackO" S13="AttackP" S14="AttackQ" S15="AttackR" S16="AttackS" S17="AttackT" S18="AttackU" S19="AttackV" S20="AttackW" S21="AttackV1" S22="AttackV2" S23="AttackV3" S24="AttackV4" S25="AttackV5" S26="AttackV6" S27="AttackV7" S28="AttackV8" S29="AttackV9" S30="AttackV10" [SG483] // SPRINGGRUNT_DEATH DIR="GRUNTZ_NORMALGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathH" S9="DeathI" S10="DeathJ" S11="DeathK" S12="DeathL" S13="DeathM" S14="DeathN" S15="DeathO" S16="DeathP" S17="DeathQ" S18="DeathR" S19="DeathS" S21="DeathU" S22="DeathV" S23="DeathW" S24="DeathX" S25="DeathY" S26="DeathZ" S27="DeathZ1" S28="DeathZ2" S29="SoundDeathA" S30="SoundDeathB" S31="SoundDeathC" S32="SoundDeathD" S33="SoundDeathE" S34="SoundDeathF" S35="SoundDeathG" S36="SoundDeathH" S37="SoundDeathI" S38="SoundDeathJ" S39="SoundDeathK" S40="SoundDeathL" S41="SoundDeathM" S42="SoundDeathN" S43="SoundDeathO" S44="SoundDeathP" S45="DeathV1" S46="DeathV2" S47="DeathV3" S48="DeathV4" S49="DeathV5" S50="DeathV6" S51="DeathV7" S52="DeathV8" S53="DeathV9" S54="DeathV10" [SG484] // SPRINGGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG485] // SPRINGGRUNT_IDLE2 DIR="GRUNTZ_SPRINGGRUNT" S1="Idle2A1" S2="Idle2A2" S3="Idle2A3" S4="Idle2A4" S5="Idle2A5" S6="Idle2B1" S7="Idle2B2" S8="Idle2V1" S9="Idle2V2" S10="Idle2V3" S11="Idle2V4" S12="Idle2V5" S13="Idle2V6" S14="Idle2V7" S15="Idle2V8" S16="Idle2V9" S17="Idle2V10" [SG486] // SPRINGGRUNT_IDLE3 DIR="GRUNTZ_SPRINGGRUNT" S1="Idle3A1" S2="Idle3A2" S3="Idle3A3" S4="Idle3A4" S5="Idle3A5" S6="Idle3A6" S7="Idle3A7" S8="Idle3V1" S9="Idle3V2" S10="Idle3V3" S11="Idle3V4" S12="Idle3V5" S13="Idle3V6" S14="Idle3V7" S15="Idle3V8" S16="Idle3V9" S17="Idle3V10" [SG487] // SPRINGGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG488] // SPRINGGRUNT_ITEM DIR="GRUNTZ_SPRINGGRUNT" S1="ItemA" S2="ItemB" S3="ItemB2" S4="ItemC" S5="ItemC2" S6="ItemD" S7="ItemE" S8="ItemF" S9="ItemV1" S10="ItemV2" S11="ItemV3" S12="ItemV4" S13="ItemV5" S14="ItemV6" S15="ItemV7" S16="ItemV8" S17="ItemV9" S18="ItemV10" [SG489] // SPRINGGRUNT_WALK DIR="GRUNTZ_SPRINGGRUNT" S1="WalkA" S2="WalkB" S3="WalkV1" S4="WalkV2" S5="WalkV3" S6="WalkV4" S7="WalkV5" S8="WalkV6" S9="WalkV7" S10="WalkV8" S11="WalkV9" S12="WalkV10" [SG494] // SPRINGGRUNT_LOSEITEM DIR="GRUNTZ_SPRINGGRUNT" S1="LoseB" S2="LoseC" S3="LoseD" S4="LoseV1" S5="LoseV2" S6="LoseV3" S7="LoseV4" S8="LoseV5" S9="LoseV6" S10="LoseV7" S11="LoseV8" S12="LoseV9" S13="LoseV10" //SPYGRUNT [SG501] // SPYGRUNT_ATTACK DIR="GRUNTZ_NORMALGRUNT" S1="AttackA" S2="AttackC" S3="AttackD" S4="AttackE" S5="AttackF" S6="AttackG" S7="AttackH" S8="AttackJ" S9="AttackL" S10="AttackM" S11="AttackN" S12="AttackO" S13="AttackP" S14="AttackQ" S15="AttackR" S16="AttackS" S17="AttackT" S18="AttackU" S19="AttackV" S20="AttackW" S21="AttackV1" S22="AttackV2" S23="AttackV3" S24="AttackV4" S25="AttackV5" S26="AttackV6" S27="AttackV7" S28="AttackV8" S29="AttackV9" S30="AttackV10" [SG503] // SPYGRUNT_DEATH DIR="GRUNTZ_NORMALGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathH" S9="DeathI" S10="DeathJ" S11="DeathK" S12="DeathL" S13="DeathM" S14="DeathN" S15="DeathO" S16="DeathP" S17="DeathQ" S18="DeathR" S19="DeathS" S21="DeathU" S22="DeathV" S23="DeathW" S24="DeathX" S25="DeathY" S26="DeathZ" S27="DeathZ1" S28="DeathZ2" S29="SoundDeathA" S30="SoundDeathB" S31="SoundDeathC" S32="SoundDeathD" S33="SoundDeathE" S34="SoundDeathF" S35="SoundDeathG" S36="SoundDeathH" S37="SoundDeathI" S38="SoundDeathJ" S39="SoundDeathK" S40="SoundDeathL" S41="SoundDeathM" S42="SoundDeathN" S43="SoundDeathO" S44="SoundDeathP" S45="DeathV1" S46="DeathV2" S47="DeathV3" S48="DeathV4" S49="DeathV5" S50="DeathV6" S51="DeathV7" S52="DeathV8" S53="DeathV9" S54="DeathV10" [SG504] // SPYGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG505] // SPYGRUNT_IDLE2 DIR="GRUNTZ_SPYGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2C" S4="Idle2D" S5="Idle2E" S6="Idle2G" S7="Idle2V1" S8="Idle2V2" S9="Idle2V3" S10="Idle2V4" S11="Idle2V5" S12="Idle2V6" S13="Idle2V7" S14="Idle2V8" S15="Idle2V9" S16="Idle2V10" [SG506] // SPYGRUNT_IDLE3 DIR="GRUNTZ_SPYGRUNT" S1="Idle3A" S2="Idle3B" S3="Idle3C" S4="Idle3D" S5="Idle3E" S6="Idle3F" S7="Idle3V1" S8="Idle3V2" S9="Idle3V3" S10="Idle3V4" S11="Idle3V5" S12="Idle3V6" S13="Idle3V7" S14="Idle3V8" S15="Idle3V9" S16="Idle3V10" [SG507] // SPYGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG508] // SPYGRUNT_ITEM DIR="GRUNTZ_SPYGRUNT" S1="ItemA" S2="ItemB" S3="ItemC" S4="ItemD" S5="ItemE" S6="ItemF" S7="ItemG" S8="ItemH" S9="ItemI" S10="ItemJ" S11="ItemK" S12="ItemL" S13="ItemM" S14="ItemV1" S15="ItemV2" S16="ItemV3" S17="ItemV4" S18="ItemV5" S19="ItemV6" S20="ItemV7" S21="ItemV8" S22="ItemV9" S23="ItemV10" [SG509] // SPYGRUNT_WALK DIR="GRUNTZ_SPYGRUNT" S1="WalkA" S2="WalkC" S3="WalkV1" S4="WalkV2" S5="WalkV3" S6="WalkV4" S7="WalkV5" S8="WalkV6" S9="WalkV7" S10="WalkV8" S11="WalkV9" S12="WalkV10" //SQUEAKTOYGRUNT [SG530] // SQUEAKTOYGRUNT_TOY1 DIR="GRUNTZ_SQUEAKTOYGRUNT" S1="Toy1A" S2="Toy1B" S3="Toy1C" S4="Toy1D" S5="Toy1E" S6="Toy1F" S7="Toy1V1" S8="Toy1V2" S9="Toy1V3" S10="Toy1V4" S11="Toy1V5" S12="Toy1V6" S13="Toy1V7" S14="Toy1V8" S15="Toy1V9" S16="Toy1V10" [SG531] // SQUEAKTOYGRUNT_TOY2 DIR="GRUNTZ_SQUEAKTOYGRUNT" S1="Toy2A1" S2="Toy2A2" S3="Toy2A3" S4="Toy2A4" S5="Toy2A5" S6="Toy2A6" S7="Toy2B1" S8="Toy2B2" S9="Toy2B3" S10="Toy2B4" S11="Toy2B5" S12="Toy2B6" S13="Toy2C1" S14="Toy2C2" S15="Toy2C3" S16="Toy2C4" S17="Toy2C5" S18="Toy2C6" S19="Toy2C7" S20="Toy2C8" S21="Toy2V1" S22="Toy2V2" S23="Toy2V3" S24="Toy2V4" S25="Toy2V5" S26="Toy2V6" S27="Toy2V7" S28="Toy2V8" S29="Toy2V9" S30="Toy2V10" [SG532] // SQUEAKTOYGRUNT_BREAK DIR="GRUNTZ_SQUEAKTOYGRUNT" S1="BreakA1" S2="BreakA2" S3="BreakB3" S4="BreakC1" S5="BreakC2" S6="BreakC3" S7="BreakC4" S8="BreakC5" S9="BreakV1" S10="BreakV2" S11="BreakV3" S12="BreakV4" S13="BreakV5" S14="BreakV6" S15="BreakV7" S16="BreakV8" S17="BreakV9" S18="BreakV10" //SWORDGRUNT [SG541] // SWORDGRUNT_ATTACK DIR="GRUNTZ_NORMALGRUNT" S1="AttackA" S2="AttackC" S3="AttackD" S4="AttackE" S5="AttackF" S6="AttackG" S7="AttackH" S8="AttackJ" S9="AttackL" S10="AttackM" S11="AttackN" S12="AttackO" S13="AttackP" S14="AttackQ" S15="AttackR" S16="AttackS" S17="AttackT" S18="AttackU" S19="AttackV" S20="AttackW" S21="AttackV1" S22="AttackV2" S23="AttackV3" S24="AttackV4" S25="AttackV5" S26="AttackV6" S27="AttackV7" S28="AttackV8" S29="AttackV9" S30="AttackV10" [SG543] // SWORDGRUNT_DEATH DIR="GRUNTZ_NORMALGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathH" S9="DeathI" S10="DeathJ" S11="DeathK" S12="DeathL" S13="DeathM" S14="DeathN" S15="DeathO" S16="DeathP" S17="DeathQ" S18="DeathR" S19="DeathS" S21="DeathU" S22="DeathV" S23="DeathW" S24="DeathX" S25="DeathY" S26="DeathZ" S27="DeathZ1" S28="DeathZ2" S29="SoundDeathA" S30="SoundDeathB" S31="SoundDeathC" S32="SoundDeathD" S33="SoundDeathE" S34="SoundDeathF" S35="SoundDeathG" S36="SoundDeathH" S37="SoundDeathI" S38="SoundDeathJ" S39="SoundDeathK" S40="SoundDeathL" S41="SoundDeathM" S42="SoundDeathN" S43="SoundDeathO" S44="SoundDeathP" S45="DeathV1" S46="DeathV2" S47="DeathV3" S48="DeathV4" S49="DeathV5" S50="DeathV6" S51="DeathV7" S52="DeathV8" S53="DeathV9" S54="DeathV10" [SG544] // SWORDGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG545] // SWORDGRUNT_IDLE2 DIR="GRUNTZ_SWORDGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2C" S4="Idle2D" S5="Idle2V1" S6="Idle2V2" S7="Idle2V3" S8="Idle2V4" S9="Idle2V5" S10="Idle2V6" S11="Idle2V7" S12="Idle2V8" S13="Idle2V9" S14="Idle2V10" [SG546] // SWORDGRUNT_IDLE3 DIR="GRUNTZ_SWORDGRUNT" S1="Idle3A" S2="Idle3B" S3="Idle3C" S4="Idle3D1" S5="Idle3D2" S6="Idle3D3" S7="Idle3E1" S8="Idle3E2" S9="Idle3E3" S10="Idle3F1" S11="Idle3V1" S12="Idle3V2" S13="Idle3V3" S14="Idle3V4" S15="Idle3V5" S16="Idle3V6" S17="Idle3V7" S18="Idle3V8" S19="Idle3V9" S20="Idle3V10" [SG547] // SWORDGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG549] // SWORDGRUNT_WALK DIR="GRUNTZ_SWORDGRUNT" S1="WalkA" S2="WalkB" S3="WalkV1" S4="WalkV2" S5="WalkV3" S6="WalkV4" S7="WalkV5" S8="WalkV6" S9="WalkV7" S10="WalkV8" S11="WalkV9" S12="WalkV10" //TIMEBOMBGRUNT [SG561] // TIMEBOMBGRUNT_ATTACK DIR="GRUNTZ_TIMEBOMBGRUNT" S1="AttackA" S2="AttackB" S3="AttackC" S4="AttackD" S5="AttackE" S6="AttackF" S7="AttackG" S8="AttackH" S9="AttackI" S10="AttackV1" S11="AttackV2" S12="AttackV3" S13="AttackV4" S14="AttackV5" S15="AttackV6" S16="AttackV7" S17="AttackV8" S18="AttackV9" S19="AttackV10" [SG563] // TIMEBOMBGRUNT_DEATH DIR="GRUNTZ_NORMALGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathH" S9="DeathI" S10="DeathJ" S11="DeathK" S12="DeathL" S13="DeathM" S14="DeathN" S15="DeathO" S16="DeathP" S17="DeathQ" S18="DeathR" S19="DeathS" S21="DeathU" S22="DeathV" S23="DeathW" S24="DeathX" S25="DeathY" S26="DeathZ" S27="DeathZ1" S28="DeathZ2" S29="SoundDeathA" S30="SoundDeathB" S31="SoundDeathC" S32="SoundDeathD" S33="SoundDeathE" S34="SoundDeathF" S35="SoundDeathG" S36="SoundDeathH" S37="SoundDeathI" S38="SoundDeathJ" S39="SoundDeathK" S40="SoundDeathL" S41="SoundDeathM" S42="SoundDeathN" S43="SoundDeathO" S44="SoundDeathP" S45="DeathV1" S46="DeathV2" S47="DeathV3" S48="DeathV4" S49="DeathV5" S50="DeathV6" S51="DeathV7" S52="DeathV8" S53="DeathV9" S54="DeathV10" [SG564] // TIMEBOMBGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG565] // TIMEBOMBGRUNT_IDLE2 DIR="GRUNTZ_TIMEBOMBGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2C" S4="Idle2D" S5="Idle2E" S6="Idle2F" S7="Idle2V1" S8="Idle2V2" S9="Idle2V3" S10="Idle2V4" S11="Idle2V5" S12="Idle2V6" S13="Idle2V7" S14="Idle2V8" S15="Idle2V9" S16="Idle2V10" [SG566] // TIMEBOMBGRUNT_IDLE3 DIR="GRUNTZ_TIMEBOMBGRUNT" S1="Idle3A" S2="Idle3C" S3="Idle3D" S4="Idle3E" S5="Idle3F" S6="Idle3V1" S7="Idle3V2" S8="Idle3V3" S9="Idle3V4" S10="Idle3V5" S11="Idle3V6" S12="Idle3V7" S13="Idle3V8" S14="Idle3V9" S15="Idle3V10" [SG567] // TIMEBOMBGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG569] // TIMEBOMBGRUNT_WALK DIR="GRUNTZ_TIMEBOMBGRUNT" S1="WalkA" S2="WalkB" S3="WalkV1" S4="WalkV2" S5="WalkV3" S6="WalkV4" S7="WalkV5" S8="WalkV6" S9="WalkV7" S10="WalkV8" S11="WalkV9" S12="WalkV10" //TOOBGRUNT [SG581] // TOOBGRUNT_ATTACK DIR="GRUNTZ_TOOBGRUNT" S1="AttackD" S2="AttackE" S3="AttackF" S4="AttackV1" S5="AttackV2" S6="AttackV3" S7="AttackV4" S8="AttackV5" S9="AttackV6" S10="AttackV7" S11="AttackV8" S12="AttackV9" S13="AttackV10" [SG583] // TOOBGRUNT_DEATH DIR="GRUNTZ_TOOBGRUNT" S1="DeathA1" S2="DeathA2" S3="DeathA3" S4="DeathB1" S5="DeathB2" S6="DeathC1" S7="DeathV1" S8="DeathV2" S9="DeathV3" S10="DeathV4" S11="DeathV5" S12="DeathV6" S13="DeathV7" S14="DeathV8" S15="DeathV9" S16="DeathV10" [SG584] // TOOBGRUNTT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG585] // TOOBGRUNT_IDLE2 DIR="GRUNTZ_TOOBGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2C" S4="Idle2D1" S5="Idle2E1" S6="Idle2V1" S7="Idle2V2" S8="Idle2V3" S9="Idle2V4" S10="Idle2V5" S11="Idle2V6" S12="Idle2V7" S13="Idle2V8" S14="Idle2V9" S15="Idle2V10" [SG587] // TOOBGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG588] // TOOBGRUNT_ITEM DIR="GRUNTZ_TOOBGRUNT" S1="ItemA" S2="ItemB" S3="ItemC" S4="ItemF" S5="ItemE" S6="ItemF" S7="ItemV1" S8="ItemV2" S9="ItemV3" S10="ItemV4" S11="ItemV5" S12="ItemV6" S13="ItemV7" S14="ItemV8" S15="ItemV9" S16="ItemV10" [SG589] // TOOBGRUNT_WALK DIR="GRUNTZ_TOOBGRUNT" S1="WalkA" S2="WalkV1" S3="WalkV2" S4="WalkV3" S5="WalkV4" S6="WalkV5" S7="WalkV6" S8="WalkV7" S9="WalkV8" S10="WalkV9" S11="WalkV10" [SG594] // TOOBGRUNT_LOSEITEM DIR="GRUNTZ_TOOBGRUNT" S1="LoseA" S2="LoseB" S3="LoseC" S4="LoseF" S5="LoseE" S6="LoseF" S7="LoseG" S8="LoseV1" S9="LoseV2" S10="LoseV3" S11="LoseV4" S12="LoseV5" S13="LoseV6" S14="LoseV7" S15="LoseV8" S16="LoseV9" S17="LoseV10" //TOOBWATERGRUNT [SG601] // TOOBWATERGRUNT_ATTACK DIR="GRUNTZ_TOOBWATERGRUNT" S1="AttackA" S2="AttackB" S3="AttackC" S4="AttackD" S5="AttackE" S6="AttackF" S7="AttackV1" S8="AttackV2" S9="AttackV3" S10="AttackV4" S11="AttackV5" S12="AttackV6" S13="AttackV7" S14="AttackV8" S15="AttackV9" S16="AttackV10" [SG603] // TOOBWATERGRUNT_DEATH DIR="GRUNTZ_TOOBWATERGRUNT" S1="DeathA" S2="DeathC2" S3="DeathD" S4="DeathE" S5="DeathV1" S6="DeathV2" S7="DeathV3" S8="DeathV4" S9="DeathV5" S10="DeathV6" S11="DeathV7" S12="DeathV8" S13="DeathV9" S14="DeathV10" [SG604] // TOOBWATERGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG605] // TOOBWATERGRUNT_IDLE2 DIR="GRUNTZ_TOOBWATERGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2C" S4="Idle2D" S5="Idle2E" S6="Idle2V1" S7="Idle2V2" S8="Idle2V3" S9="Idle2V4" S10="Idle2V5" S11="Idle2V6" S12="Idle2V7" S13="Idle2V8" S14="Idle2V9" S15="Idle2V10" [SG607] // TOOBWATERGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG608] // TOOBWATERGRUNT_ITEM DIR="GRUNTZ_TOOBWATERGRUNT" S1="ItemA" S2="ItemB" S3="ItemC" S4="ItemD" S5="ItemE" S6="ItemF" S7="ItemV1" S8="ItemV2" S9="ItemV3" S10="ItemV4" S11="ItemV5" S12="ItemV6" S13="ItemV7" S14="ItemV8" S15="ItemV9" S16="ItemV10" [SG609] // TOOBWATERGRUNT_WALK DIR="GRUNTZ_TOOBWATERGRUNT" S1="WalkA" S2="WalkB" S3="WalkC" S4="WalkV1" S5="WalkV2" S6="WalkV3" S7="WalkV4" S8="WalkV5" S9="WalkV6" S10="WalkV7" S11="WalkV8" S12="WalkV9" S13="WalkV10" //WANDGRUNT [SG621] // WANDGRUNT_ATTACK DIR="GRUNTZ_NORMALGRUNT" S1="AttackA" S2="AttackC" S3="AttackD" S4="AttackE" S5="AttackF" S6="AttackG" S7="AttackH" S8="AttackJ" S9="AttackL" S10="AttackM" S11="AttackN" S12="AttackO" S13="AttackP" S14="AttackQ" S15="AttackR" S16="AttackS" S17="AttackT" S18="AttackU" S19="AttackV" S20="AttackW" S21="AttackV1" S22="AttackV2" S23="AttackV3" S24="AttackV4" S25="AttackV5" S26="AttackV6" S27="AttackV7" S28="AttackV8" S29="AttackV9" S30="AttackV10" [SG623] // WANDGRUNT_DEATH DIR="GRUNTZ_WANDGRUNT" S1="DeathA1" S2="DeathA2" S3="DeathA3" S4="DeathB1" S5="DeathB2" S6="DeathC4" S7="DeathC5" S8="DeathC6" S9="DeathC7" S10="DeathV1" S11="DeathV2" S12="DeathV3" S13="DeathV4" S14="DeathV5" S15="DeathV6" S16="DeathV7" S17="DeathV8" S18="DeathV9" S19="DeathV10" [SG624] // WANDGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG625] // WANDGRUNT_IDLE2 DIR="GRUNTZ_WANDGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2D" S4="Idle2E" S5="Idle2V1" S6="Idle2V2" S7="Idle2V3" S8="Idle2V4" S9="Idle2V5" S10="Idle2V6" S11="Idle2V7" S12="Idle2V8" S13="Idle2V9" S14="Idle2V10" [SG626] // WANDGRUNT_IDLE3 DIR="GRUNTZ_WANDGRUNT" S1="Idle3A" S2="Idle3B" S3="Idle3C" S4="Idle3V1" S5="Idle3V2" S6="Idle3V3" S7="Idle3V4" S8="Idle3V5" S9="Idle3V6" S10="Idle3V7" S11="Idle3V8" S12="Idle3V9" S13="Idle3V10" [SG627] // WANDGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG629] // WANDGRUNT_WALK DIR="GRUNTZ_WANDGRUNT" S1="WalkA" S2="WalkV1" S3="WalkV2" S4="WalkV3" S5="WalkV4" S6="WalkV5" S7="WalkV6" S8="WalkV7" S9="WalkV8" S10="WalkV9" S11="WalkV10" //WARPSTONEGRUNT [SG641] // WARPSTONEGRUNT_ATTACK DIR="GRUNTZ_WARPSTONEGRUNT" S1="AttackA" S2="AttackB" S3="AttackC" S4="AttackD" S5="AttackE" S6="AttackF" S7="AttackV1" S8="AttackV2" S9="AttackV3" S10="AttackV4" S11="AttackV5" S12="AttackV6" S13="AttackV7" S14="AttackV8" S15="AttackV9" S16="AttackV10" [SG643] // WARPSTONEGRUNT_DEATH DIR="GRUNTZ_NORMALGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathH" S9="DeathI" S10="DeathJ" S11="DeathK" S12="DeathL" S13="DeathM" S14="DeathN" S15="DeathO" S16="DeathP" S17="DeathQ" S18="DeathR" S19="DeathS" S21="DeathU" S22="DeathV" S23="DeathW" S24="DeathX" S25="DeathY" S26="DeathZ" S27="DeathZ1" S28="DeathZ2" S29="SoundDeathA" S30="SoundDeathB" S31="SoundDeathC" S32="SoundDeathD" S33="SoundDeathE" S34="SoundDeathF" S35="SoundDeathG" S36="SoundDeathH" S37="SoundDeathI" S38="SoundDeathJ" S39="SoundDeathK" S40="SoundDeathL" S41="SoundDeathM" S42="SoundDeathN" S43="SoundDeathO" S44="SoundDeathP" S45="DeathV1" S46="DeathV2" S47="DeathV3" S48="DeathV4" S49="DeathV5" S50="DeathV6" S51="DeathV7" S52="DeathV8" S53="DeathV9" S54="DeathV10" [SG644] // WARPSTONEGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG645] // WARPSTONEGRUNT_IDLE2 DIR="GRUNTZ_WARPSTONEGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2C" S4="Idle2D" S5="Idle2E" S6="Idle2F" S7="Idle2V1" S8="Idle2V2" S9="Idle2V3" S10="Idle2V4" S11="Idle2V5" S12="Idle2V6" S13="Idle2V7" S14="Idle2V8" S15="Idle2V9" S16="Idle2V10" [SG646] // WARPSTONEGRUNT_IDLE3 DIR="GRUNTZ_WARPSTONEGRUNT" S1="Idle3A" S2="Idle3B" S3="Idle3C" S4="Idle3D" S5="Idle3E" S6="Idle3F" S7="Idle3V1" S8="Idle3V2" S9="Idle3V3" S10="Idle3V4" S11="Idle3V5" S12="Idle3V6" S13="Idle3V7" S14="Idle3V8" S15="Idle3V9" S16="Idle3V10" [SG647] // WARPSTONEGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG649] // WARPSTONEGRUNT_WALK DIR="GRUNTZ_WARPSTONEGRUNT" S1="WalkA" S2="WalkB" S3="WalkD" S4="WalkV1" S5="WalkV2" S6="WalkV3" S7="WalkV4" S8="WalkV5" S9="WalkV6" S10="WalkV7" S11="WalkV8" S12="WalkV9" S13="WalkV10" //WELDERGRUNT [SG661] // WELDERGRUNT_ATTACK DIR="GRUNTZ_WELDERGRUNT" S1="AttackA" S2="AttackB" S3="AttackC" S4="AttackD" S5="AttackE" S6="AttackF" S7="AttackV1" S8="AttackV2" S9="AttackV3" S10="AttackV4" S11="AttackV5" S12="AttackV6" S13="AttackV7" S14="AttackV8" S15="AttackV9" S16="AttackV10" [SG662] // WELDERGRUNT_ATTACKIDLE DIR="GRUNTZ_WELDERGRUNT" S1="AttackIdleA" S2="AttackIdleB" S3="AttackIdleC" S4="AttackIdleD" S5="AttackIdleE" S6="AttackIdleF" S7="AttackIdleV1" S8="AttackIdleV2" S9="AttackIdleV3" S10="AttackIdleV4" S11="AttackIdleV5" S12="AttackIdleV6" S13="AttackIdleV7" S14="AttackIdleV8" S15="AttackIdleV9" S16="AttackIdleV10" [SG663] // WELDERGRUNT_DEATH DIR="GRUNTZ_NORMALGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathH" S9="DeathI" S10="DeathJ" S11="DeathK" S12="DeathL" S13="DeathM" S14="DeathN" S15="DeathO" S16="DeathP" S17="DeathQ" S18="DeathR" S19="DeathS" S21="DeathU" S22="DeathV" S23="DeathW" S24="DeathX" S25="DeathY" S26="DeathZ" S27="DeathZ1" S28="DeathZ2" S29="SoundDeathA" S30="SoundDeathB" S31="SoundDeathC" S32="SoundDeathD" S33="SoundDeathE" S34="SoundDeathF" S35="SoundDeathG" S36="SoundDeathH" S37="SoundDeathI" S38="SoundDeathJ" S39="SoundDeathK" S40="SoundDeathL" S41="SoundDeathM" S42="SoundDeathN" S43="SoundDeathO" S44="SoundDeathP" S45="DeathV1" S46="DeathV2" S47="DeathV3" S48="DeathV4" S49="DeathV5" S50="DeathV6" S51="DeathV7" S52="DeathV8" S53="DeathV9" S54="DeathV10" [SG664] // WELDERGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG665] // WELDERGRUNT_IDLE2 DIR="GRUNTZ_WELDERGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2C" S4="Idle2D" S5="Idle2F" S6="Idle2V1" S7="Idle2V2" S8="Idle2V3" S9="Idle2V4" S10="Idle2V5" S11="Idle2V6" S12="Idle2V7" S13="Idle2V8" S14="Idle2V9" S15="Idle2V10" [SG666] // WELDERGRUNT_IDLE3 DIR="GRUNTZ_WELDERGRUNT" S1="Idle3A" S2="Idle3B" S3="Idle3C" S4="Idle3D" S5="Idle3E" S6="Idle3F" S7="Idle3V1" S8="Idle3V2" S9="Idle3V3" S10="Idle3V4" S11="Idle3V5" S12="Idle3V6" S13="Idle3V7" S14="Idle3V8" S15="Idle3V9" S16="Idle3V10" [SG667] // WELDERGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG669] // WELDERGRUNT_WALK DIR="GRUNTZ_WELDERGRUNT" S1="WalkA" S2="WalkB" S3="WalkV1" S4="WalkV2" S5="WalkV3" S6="WalkV4" S7="WalkV5" S8="WalkV6" S9="WalkV7" S10="WalkV8" S11="WalkV9" S12="WalkV10" //WINGZGRUNT [SG681] // WINGZGRUNT_ATTACK DIR="GRUNTZ_WINGZGRUNT" S1="AttackA" S2="AttackB" S3="AttackC" S4="AttackD" S5="AttackE" S6="AttackF" S7="AttackV1" S8="AttackV2" S9="AttackV3" S10="AttackV4" S11="AttackV5" S12="AttackV6" S13="AttackV7" S14="AttackV8" S15="AttackV9" S16="AttackV10" [SG682] // WINGZGRUNT_ATTACKIDLE DIR="GRUNTZ_WINGZGRUNT" S1="AttackIdleA" S2="AttackIdleB" S3="AttackIdleC" S4="AttackIdleD" S5="AttackIdleE" S6="AttackIdleF" S7="AttackIdleV1" S8="AttackIdleV2" S9="AttackIdleV3" S10="AttackIdleV4" S11="AttackIdleV5" S12="AttackIdleV6" S13="AttackIdleV7" S14="AttackIdleV8" S15="AttackIdleV9" S16="AttackIdleV10" [SG683] // WINGZGRUNT_DEATH DIR="GRUNTZ_NORMALGRUNT" S1="DeathA" S2="DeathB" S3="DeathC" S4="DeathD" S5="DeathE" S6="DeathF" S7="DeathG" S8="DeathH" S9="DeathI" S10="DeathJ" S11="DeathK" S12="DeathL" S13="DeathM" S14="DeathN" S15="DeathO" S16="DeathP" S17="DeathQ" S18="DeathR" S19="DeathS" S21="DeathU" S22="DeathV" S23="DeathW" S24="DeathX" S25="DeathY" S26="DeathZ" S27="DeathZ1" S28="DeathZ2" S29="SoundDeathA" S30="SoundDeathB" S31="SoundDeathC" S32="SoundDeathD" S33="SoundDeathE" S34="SoundDeathF" S35="SoundDeathG" S36="SoundDeathH" S37="SoundDeathI" S38="SoundDeathJ" S39="SoundDeathK" S40="SoundDeathL" S41="SoundDeathM" S42="SoundDeathN" S43="SoundDeathO" S44="SoundDeathP" S45="DeathV1" S46="DeathV2" S47="DeathV3" S48="DeathV4" S49="DeathV5" S50="DeathV6" S51="DeathV7" S52="DeathV8" S53="DeathV9" S54="DeathV10" [SG684] // WINGZGRUNT_IDLE1 DIR="GRUNTZ_NORMALGRUNT" S1="Idle1A" S2="Idle1B" S3="Idle1C" S4="Idle1D" S5="Idle1E" S6="Idle1F" S7="Idle1G" S8="Idle1H" S9="Idle1I" S10="Idle1J" S11="Idle1V1" S12="Idle1V2" S13="Idle1V3" S14="Idle1V4" S15="Idle1V5" S16="Idle1V6" S17="Idle1V7" S18="Idle1V8" S19="Idle1V9" S20="Idle1V10" [SG685] // WINGZGRUNT_IDLE2 DIR="GRUNTZ_WINGZGRUNT" S1="Idle2A" S2="Idle2B" S3="Idle2C" S4="Idle2D" S5="Idle2E" S6="Idle2F" S7="Idle2G" S8="Idle2V1" S9="Idle2V2" S10="Idle2V3" S11="Idle2V4" S12="Idle2V5" S13="Idle2V6" S14="Idle2V7" S15="Idle2V8" S16="Idle2V9" S17="Idle2V10" [SG686] // WINGZGRUNT_IDLE3 DIR="GRUNTZ_WINGZGRUNT" S1="Idle3A" S2="Idle3B" S3="Idle3C" S4="Idle3D" S5="Idle3E" S6="Idle3F" S7="Idle3V1" S8="Idle3V2" S9="Idle3V3" S10="Idle3V4" S11="Idle3V5" S12="Idle3V6" S13="Idle3V7" S14="Idle3V8" S15="Idle3V9" S16="Idle3V10" [SG687] // WINGZGRUNT_STRUCK DIR="GRUNTZ_NORMALGRUNT" S1="StruckA" S2="StruckA1" S3="StruckA2" S4="StruckA3" S5="StruckB" S6="StruckB1" S7="StruckB2" S8="StruckB3" S9="StruckC" S10="StruckC1" S11="StruckC2" S12="StruckC3" S13="StruckD" S14="StruckD1" S15="StruckD2" S16="StruckD3" S17="StruckE" S18="StruckE1" S19="StruckE2" S20="StruckE3" S21="StruckF" S22="StruckF1" S23="StruckF2" S24="StruckG" S25="StruckG1" S26="StruckG2" S27="StruckH" S28="StruckH1" S29="StruckH2" S30="StruckJ" S31="StruckJ1" S32="StruckJ2" S33="StruckK" S34="StruckL" S35="StruckM" S36="StruckN" S37="StruckO" S38="StruckP" S39="StruckQ" S40="StruckR" S41="StruckS" S42="StruckT" S43="StruckU" S44="StruckV" S45="StruckW" S46="StruckX" S47="StruckY" S48="StruckZ" S49="StruckZA" S50="StruckZC" S51="StruckZD" S52="StruckZE" S53="StruckV1" S54="StruckV2" S55="StruckV3" S56="StruckV4" S57="StruckV5" S58="StruckV6" S59="StruckV7" S60="StruckV8" S61="StruckV9" S62="StruckV10" [SG688] // WINGZGRUNT_ITEM Per=100 DIR="GRUNTZ_WINGZGRUNT" S1="ItemA" S2="ItemC" S3="ItemD" S4="ItemE" S5="ItemF" S6="ItemG" S7="ItemH" S8="ItemI" S9="ItemJ" S10="ItemK" S11="ItemV1" S12="ItemV2" S13="ItemV3" S14="ItemV4" S15="ItemV5" S16="ItemV6" S17="ItemV7" S18="ItemV8" S19="ItemV9" S20="ItemV10" [SG689] // WINGZGRUNT_WALK DIR="GRUNTZ_WINGZGRUNT" S1="WalkA" S2="WalkV1" S3="WalkV2" S4="WalkV3" S5="WalkV4" S6="WalkV5" S7="WalkV6" S8="WalkV7" S9="WalkV8" S10="WalkV9" S11="WalkV10" [SG694] // WINGZGRUNT_LOSEITEM DIR="GRUNTZ_WINGZGRUNT" S1="LoseA" S2="LoseB" S3="LoseC" S4="LoseD" S5="LoseV1" S6="LoseV2" S7="LoseV3" S8="LoseV4" S9="LoseV5" S10="LoseV6" S11="LoseV7" S12="LoseV8" S13="LoseV9" S14="LoseV10" //YOYOGRUNT [SG710] // YOYOGRUNT_TOY1 DIR="GRUNTZ_YOYOGRUNT" S1="Toy1A" S2="Toy1B" S3="Toy1C" S4="Toy1D" S5="Toy1E" S6="Toy1F" S7="Toy1V1" S8="Toy1V2" S9="Toy1V3" S10="Toy1V4" S11="Toy1V5" S12="Toy1V6" S13="Toy1V7" S14="Toy1V8" S15="Toy1V9" S16="Toy1V10" [SG711] // YOYOGRUNT_TOY2 DIR="GRUNTZ_YOYOGRUNT" S1="Toy2A" S2="Toy2B" S3="Toy2C" S4="Toy2D" S5="Toy2E" S6="Toy2F" S7="Toy2V1" S8="Toy2V2" S9="Toy2V3" S10="Toy2V4" S11="Toy2V5" S12="Toy2V6" S13="Toy2V7" S14="Toy2V8" S15="Toy2V9" S16="Toy2V10" [SG712] // YOYOGRUNT_TOYBREAK DIR="GRUNTZ_YOYOGRUNT" S1="BreakA" S2="BreakB" S3="BreakC" S4="BreakD" S5="BreakV1" S6="BreakV2" S7="BreakV3" S8="BreakV4" S9="BreakV5" S10="BreakV6" S11="BreakV7" S12="BreakV8" S13="BreakV9" S14="BreakV10" // Acknowledge voice groups... [SG800] // ACKNOWLEDGE_SELECTGRUNT1 Pri=10 DIR="ACKNOWLEDGE" S1="SelectGrunt1A" S2="SelectGrunt1B" S3="SelectGrunt1C" S4="SelectGrunt1D" S5="SelectGrunt1E" S6="SelectGrunt1F" S7="SelectGrunt1G" S8="SelectGrunt1H" S9="SelectGrunt1I" S10="SelectGrunt1J" S11="SelectGrunt1K" S12="SelectGrunt1V1" S13="SelectGrunt1V2" S14="SelectGrunt1V3" S15="SelectGrunt1V4" S16="SelectGrunt1V5" S17="SelectGrunt1V6" S18="SelectGrunt1V7" S19="SelectGrunt1V8" S20="SelectGrunt1V9" S21="SelectGrunt1V10" [SG801] // ACKNOWLEDGE_SELECTGRUNT2 Pri=10 DIR="ACKNOWLEDGE" S1="SelectGrunt2A" S2="SelectGrunt2B" S3="SelectGrunt2C" S4="SelectGrunt2D" S5="SelectGrunt2E" S6="SelectGrunt2G" S7="SelectGrunt2H" S8="SelectGrunt2J" S9="SelectGrunt2V1" S10="SelectGrunt2V2" S11="SelectGrunt2V3" S12="SelectGrunt2V4" S13="SelectGrunt2V5" S14="SelectGrunt2V6" S15="SelectGrunt2V7" S16="SelectGrunt2V8" S17="SelectGrunt2V9" S18="SelectGrunt2V10" [SG802] // ACKNOWLEDGE_SELECTGRUNT3 Pri=10 DIR="ACKNOWLEDGE" S1="SelectGrunt3A" S2="SelectGrunt3B" S3="SelectGrunt3C" S4="SelectGrunt3D" S5="SelectGrunt3V1" S6="SelectGrunt3V2" S7="SelectGrunt3V3" S8="SelectGrunt3V4" S9="SelectGrunt3V5" S10="SelectGrunt3V6" S11="SelectGrunt3V7" S12="SelectGrunt3V8" S13="SelectGrunt3V9" S14="SelectGrunt3V10" [SG803] // ACKNOWLEDGE_GOODCOMMAND Pri=20 DIR="ACKNOWLEDGE" S1="GoodCommandA" S2="GoodCommandB" S3="GoodCommandC" S4="GoodCommandD" S5="GoodCommandE" S6="GoodCommandF" S7="GoodCommandG" S8="GoodCommandH" S9="GoodCommandI" S10="GoodCommandJ" S11="GoodCommandV1" S12="GoodCommandV2" S13="GoodCommandV3" S14="GoodCommandV4" S15="GoodCommandV5" S16="GoodCommandV6" S17="GoodCommandV7" S18="GoodCommandV8" S19="GoodCommandV9" S20="GoodCommandV10" [SG804] // ACKNOWLEDGE_BADCOMMAND Pri=20 DIR="ACKNOWLEDGE" S1="BadCommandA" S2="BadCommandB" S3="BadCommandC" S4="BadCommandD" S5="BadCommandE" S6="BadCommandF" S7="BadCommandG" S8="BadCommandH" S9="BadCommandI" S10="BadCommandJ" S11="BadCommandK" S12="BadCommandV1" S13="BadCommandV2" S14="BadCommandV3" S15="BadCommandV4" S16="BadCommandV5" S17="BadCommandV6" S18="BadCommandV7" S19="BadCommandV8" S20="BadCommandV9" S21="BadCommandV10" [SG805] // ACKNOWLEDGE_ATTACKCOMMAND Pri=20 DIR="ACKNOWLEDGE" S1="CommandAttackA" S2="CommandAttackB" S3="CommandAttackC" S4="CommandAttackD" S5="CommandAttackE" S6="CommandAttackF" S7="CommandAttackG" S8="CommandAttackH" S9="CommandAttackI" S10="CommandAttackJ" S11="CommandAttackK" S12="CommandAttackL" S13="CommandAttackV1" S14="CommandAttackV2" S15="CommandAttackV3" S16="CommandAttackV4" S17="CommandAttackV5" S18="CommandAttackV6" S19="CommandAttackV7" S20="CommandAttackV8" S21="CommandAttackV9" S22="CommandAttackV10" // Area trigger voice groups... [SG811] // AREATRIGGER_CONFUSING Pri=120 DIR="AREATRIGGER" S1="ConfusedA" S2="ConfusedB" S3="ConfusedC" S4="ConfusedD" S5="ConfusedE" S6="ConfusedF" S7="ConfusedG" S8="ConfusedH" S9="ConfusedI" S10="ConfusedJ" S11="ConfusedK" S12="ConfusedL" S13="ConfusedM" S14="ConfusedN" S15="ConfusedO" S16="ConfusedV1" S17="ConfusedV2" S18="ConfusedV3" S19="ConfusedV4" S20="ConfusedV5" S21="ConfusedV6" S22="ConfusedV7" S23="ConfusedV8" S24="ConfusedV9" S25="ConfusedV10" [SG812] // AREATRIGGER_DEADLY Pri=120 DIR="AREATRIGGER" S1="ScaredA" S2="ScaredB" S3="ScaredC" S4="ScaredD" S5="ScaredE" S6="ScaredF" S7="ScaredG" S8="ScaredH" S9="ScaredI" S10="ScaredJ" S11="ScaredV1" S12="ScaredV2" S13="ScaredV3" S14="ScaredV4" S15="ScaredV5" S16="ScaredV6" S17="ScaredV7" S18="ScaredV8" S19="ScaredV9" S20="ScaredV10" [SG813] // AREATRIGGER_TIMING Pri=120 DIR="AREATRIGGER" S1="TimingA" S2="TimingB" S3="TimingC" S4="TimingD" S5="TimingE" S6="TimingF" S7="TimingG" S8="TimingH" S9="TimingI" S10="TimingJ" S11="TimingV1" S12="TimingV2" S13="TimingV3" S14="TimingV4" S15="TimingV5" S16="TimingV6" S17="TimingV7" S18="TimingV8" S19="TimingV9" S20="TimingV10" // Checkpoint voice groups... [SG820] // CHECKPOINT_GOOD Pri=130 DIR="CHECKPOINT" S1="CheckPointGoodA" S2="CheckPointGoodB" S3="CheckPointGoodC" S4="CheckPointGoodD" S5="CheckPointGoodE" S6="CheckPointGoodV1" S7="CheckPointGoodV2" S8="CheckPointGoodV3" S9="CheckPointGoodV4" S10="CheckPointGoodV5" S11="CheckPointGoodV6" S12="CheckPointGoodV7" S13="CheckPointGoodV8" S14="CheckPointGoodV9" S15="CheckPointGoodV10" [SG821] // CHECKPOINT_BAD Pri=130 DIR="CHECKPOINT" S1="CheckPointBadA" S2="CheckPointBadB" S3="CheckPointBadC" S4="CheckPointBadV1" S5="CheckPointBadV2" S6="CheckPointBadV3" S7="CheckPointBadV4" S8="CheckPointBadV5" S9="CheckPointBadV6" S10="CheckPointBadV7" S11="CheckPointBadV8" S12="CheckPointBadV9" S13="CheckPointBadV10" // Cursor voice groups... [SG830] // CURSOR_SCARED Pri=150 DIR="CURSOR" S1="CursorScaredA" S2="CursorScaredB" S3="CursorScaredD" S4="CursorScaredV1" S5="CursorScaredV2" S6="CursorScaredV3" S7="CursorScaredV4" S8="CursorScaredV5" S9="CursorScaredV6" S10="CursorScaredV7" S11="CursorScaredV8" S12="CursorScaredV9" S13="CursorScaredV10" [SG831] // CURSOR_GOOD Pri=155 DIR="CURSOR" S1="CursorGoodA" S2="CursorGoodB" S3="CursorGoodC" S4="CursorGoodD" S5="CursorGoodV1" S6="CursorGoodV2" S7="CursorGoodV3" S8="CursorGoodV4" S9="CursorGoodV5" S10="CursorGoodV6" S11="CursorGoodV7" S12="CursorGoodV8" S13="CursorGoodV9" S14="CursorGoodV10" [SG832] // CURSOR_BAD Pri=155 DIR="CURSOR" S1="CursorBadA" S2="CursorBadB" S3="CursorBadC" S4="CursorBadD" S5="CursorBadE" S6="CursorBadV1" S7="CursorBadV2" S8="CursorBadV3" S9="CursorBadV4" S10="CursorBadV5" S11="CursorBadV6" S12="CursorBadV7" S13="CursorBadV8" S14="CursorBadV9" S15="CursorBadV10" // Damage tile voice groups... [SG840] // DAMAGETILE Pri=180 DIR="DAMAGETILE" S1="DamageA" S2="DamageB" S3="DamageC" S4="DamageD" S5="DamageF" S6="DamageG" S7="DamageI" S8="DamageK" S9="DamageJ" S10="DamageL" S11="DamageV1" S12="DamageV2" S13="DamageV3" S14="DamageV4" S15="DamageV5" S16="DamageV6" S17="DamageV7" S18="DamageV8" S19="DamageV9" S20="DamageV10" // Deathz voice groups... [SG850] // DEATHZ_BURN Pri=190 DIR="DEATHZ" S1="BurnA" S2="BurnB" S3="BurnC" S4="BurnD" S5="BurnE" S6="BurnF" S7="BurnG" S8="BurnV1" S9="BurnV2" S10="BurnV3" S11="BurnV4" S12="BurnV5" S13="BurnV6" S14="BurnV7" S15="BurnV8" S16="BurnV9" S17="BurnV10" [SG851] // DEATHZ_ELECTROCUTE Pri=190 DIR="DEATHZ" S1="ElecA" S2="ElecB" S3="ElecC" S4="ElecD" S5="ElecE" S6="ElecF" S7="ElecG" S8="ElecH" S9="ElecI" S10="ElecV1" S11="ElecV2" S12="ElecV3" S13="ElecV4" S14="ElecV5" S15="ElecV6" S16="ElecV7" S17="ElecV8" S18="ElecV9" S19="ElecV10" [SG852] // DEATHZ_EXPLODE Pri=190 DIR="DEATHZ" S1="ExplodeA" S2="ExplodeB" S3="ExplodeC" S4="ExplodeD" S5="ExplodeE" S6="ExplodeF" S7="ExplodeV1" S8="ExplodeV2" S9="ExplodeV3" S10="ExplodeV4" S11="ExplodeV5" S12="ExplodeV6" S13="ExplodeV7" S14="ExplodeV8" S15="ExplodeV9" S16="ExplodeV10" [SG853] // DEATHZ_FALL Pri=190 DIR="DEATHZ" S1="FallA" S2="FallB" S3="FallC" S4="FallD" S5="FallE" S6="FallF" S7="FallG" S8="FallH" S9="FallI" S10="FallJ" S11="FallV1" S12="FallV2" S13="FallV3" S14="FallV4" S15="FallV5" S16="FallV6" S17="FallV7" S18="FallV8" S19="FallV9" S20="FallV10" [SG854] // DEATHZ_FREEZE Pri=190 DIR="DEATHZ" S1="FreezeA" S2="FreezeB" S3="FreezeD" S4="FreezeE" S5="FreezeF" S6="FreezeG" S7="FreezeH" S8="FreezeI" S9="FreezeK" S10="FreezeV1" S11="FreezeV2" S12="FreezeV3" S13="FreezeV4" S14="FreezeV5" S15="FreezeV6" S16="FreezeV7" S17="FreezeV8" S18="FreezeV9" S19="FreezeV10" [SG855] // DEATHZ_HOLE Pri=190 DIR="DEATHZ" S1="HoleA" S2="HoleB" S3="HoleC" S4="HoleD" S5="HoleV1" S6="HoleV2" S7="HoleV3" S8="HoleV4" S9="HoleV5" S10="HoleV6" S11="HoleV7" S12="HoleV8" S13="HoleV9" S14="HoleV10" [SG856] // DEATHZ_KARAOKE Pri=190 DIR="DEATHZ" S1="KaraokeA" S2="KaraokeB" S3="KaraokeC" S4="KaraokeD" S5="KaraokeE" S6="KaraokeF" S7="KaraokeG" S8="KaraokeH" S9="KaraokeI" S10="KaraokeV1" S11="KaraokeV2" S12="KaraokeV3" S13="KaraokeV4" S14="KaraokeV5" S15="KaraokeV6" S16="KaraokeV7" S17="KaraokeV8" S18="KaraokeV9" S19="KaraokeV10" [SG857] // DEATHZ_MELT Pri=190 DIR="DEATHZ" S1="MeltA" S2="MeltB" S3="MeltC" S4="MeltD" S5="MeltE" S6="MeltF" S7="MeltG" S8="MeltH" S9="MeltI" S10="MeltV1" S11="MeltV2" S12="MeltV3" S13="MeltV4" S14="MeltV5" S15="MeltV6" S16="MeltV7" S17="MeltV8" S18="MeltV9" S19="MeltV10" [SG858] // DEATHZ_SINK Pri=190 DIR="DEATHZ" S1="SinkA" S2="SinkB" S3="SinkC" S4="SinkD" S5="SinkE" S6="SinkF" S7="SinkG" S8="SinkH" S9="SinkI" S10="SinkJ" S11="SinkK" S12="SinkL" S13="SinkM" S14="SinkO" S15="SinkQ" S16="SinkV1" S17="SinkV2" S18="SinkV3" S19="SinkV4" S20="SinkV5" S21="SinkV6" S22="SinkV7" S23="SinkV8" S24="SinkV9" S25="SinkV10" [SG859] // DEATHZ_SQUASH Pri=190 DIR="DEATHZ" S1="ExplodeA" S2="ExplodeB" S3="ExplodeC" S4="ExplodeD" S5="ExplodeE" S6="ExplodeF" S7="ExplodeV1" S8="ExplodeV2" S9="ExplodeV3" S10="ExplodeV4" S11="ExplodeV5" S12="ExplodeV6" S13="ExplodeV7" S14="ExplodeV8" S15="ExplodeV9" S16="ExplodeV10" [SG860] // DEATHZ_UNFREEZE Pri=190 DIR="DEATHZ" S1="UnFreezeA" S2="UnFreezeB" S3="UnFreezeC" S4="UnFreezeD" S5="UnFreezeE" S6="UnFreezeH" S7="UnFreezeI" S8="UnFreezeJ" S9="UnFreezeV1" S10="UnFreezeV2" S11="UnFreezeV3" S12="UnFreezeV4" S13="UnFreezeV5" S14="UnFreezeV6" S15="UnFreezeV7" S16="UnFreezeV8" S17="UnFreezeV9" S18="UnFreezeV10" [SG861] // DEATHZ_SPECIAL Pri=190 DIR="DEATHZ" S1="KaraokeA" S2="KaraokeB" S3="KaraokeC" S4="KaraokeV1" S5="KaraokeV2" S6="KaraokeV3" S7="KaraokeV4" S8="KaraokeV5" S9="KaraokeV6" S10="KaraokeV7" S11="KaraokeV8" S12="KaraokeV9" S13="KaraokeV10" // Enemy detect voice groups... [SG870] // ENEMYDETECT Pri=80 DIR="ENEMYDETECT" S1="EnemySeesA" S2="EnemySeesB" S3="EnemySeesC" S4="EnemySeesE" S5="EnemySeesF" S6="EnemySeesG" S7="EnemySeesH" S8="EnemySeesI" S9="EnemySeesJ" S10="EnemySeesK" S11="EnemySeesV1" S12="EnemySeesV2" S13="EnemySeesV3" S14="EnemySeesV4" S15="EnemySeesV5" S16="EnemySeesV6" S17="EnemySeesV7" S18="EnemySeesV8" S19="EnemySeesV9" S20="EnemySeesV10" // Enemy select voice groups... [SG880] // ENEMYSELECT Pri=10 DIR="ENEMYSELECT" S1="SelectGruntA" S2="SelectGruntB" S3="SelectGruntC" S4="SelectGruntD" S5="SelectGruntE" S6="SelectGruntF" S7="SelectGruntG" S8="SelectGruntH" S9="SelectGruntI" S10="SelectGruntJ" S11="SelectGruntV1" S12="SelectGruntV2" S13="SelectGruntV3" S14="SelectGruntV4" S15="SelectGruntV5" S16="SelectGruntV6" S17="SelectGruntV7" S18="SelectGruntV8" S19="SelectGruntV9" S20="SelectGruntV10" [SG881] // ENEMYSELECT2 Pri=10 DIR="ENEMYSELECT" S1="SelectGrunt2A" S2="SelectGrunt2V1" S3="SelectGrunt2V2" S4="SelectGrunt2V3" S5="SelectGrunt2V4" S6="SelectGrunt2V5" S7="SelectGrunt2V6" S8="SelectGrunt2V7" S9="SelectGrunt2V8" S10="SelectGrunt2V9" S11="SelectGrunt2V10" // Entrancez voice groups... [SG890] // ENTRANCEZ_ONE Pri=160 DIR="ENTRANCEZ" S1="OneA" S2="OneA2" S3="OneB" S4="OneC" S5="OneD" S6="OneE" S7="OneF" S8="OneG" S9="OneH" S10="OneI" S11="OneJ" S12="OneV1" S13="OneV2" S14="OneV3" S15="OneV4" S16="OneV5" S17="OneV6" S18="OneV7" S19="OneV8" S20="OneV19" S21="OneV10" [SG891] // ENTRANCEZ_TWO Pri=160 DIR="ENTRANCEZ" S1="TwoA" S2="TwoB" S3="TwoC" S4="TwoD" S5="TwoE" S6="TwoF" S7="TwoG" S8="TwoH" S9="TwoV1" S10="TwoV2" S11="TwoV3" S12="TwoV4" S13="TwoV5" S14="TwoV6" S15="TwoV7" S16="TwoV8" S17="TwoV9" S18="TwoV10" [SG892] // ENTRANCEZ_THREE Pri=160 DIR="ENTRANCEZ" S1="ThreeA" S2="ThreeB" S3="ThreeC" S4="ThreeD" S5="ThreeE" S6="ThreeF" S7="ThreeV1" S8="ThreeV2" S9="ThreeV3" S10="ThreeV4" S11="ThreeV5" S12="ThreeV6" S13="ThreeV7" S14="ThreeV8" S15="ThreeV9" S16="ThreeV10" // Exitz voice groups... [SG900] // EXITZ_ONE Pri=170 DIR="EXITZ" S1="OneA" S2="OneB" S3="OneC" S4="OneD" S5="OneD" S6="OneV1" S7="OneV2" S8="OneV3" S9="OneV4" S10="OneV5" S11="OneV6" S12="OneV7" S13="OneV8" S14="OneV9" S15="OneV10" [SG901] // EXITZ_TWO Pri=170 DIR="EXITZ" S1="TwoA" S2="TwoC" S3="TwoD" S4="TwoV1" S5="TwoV2" S6="TwoV3" S7="TwoV4" S8="TwoV5" S9="TwoV6" S10="TwoV7" S11="TwoV8" S12="TwoV9" S13="TwoV10" [SG902] // EXITZ_THREE Pri=170 DIR="EXITZ" S1="ThreeA" S2="ThreeB" S3="ThreeC" S4="ThreeD" S5="ThreeE" S6="ThreeV1" S7="ThreeV2" S8="ThreeV3" S9="ThreeV4" S10="ThreeV5" S11="ThreeV6" S12="ThreeV7" S13="ThreeV8" S14="ThreeV9" S15="ThreeV10" // Give toy voice groups... [SG910] // GIVETOY Pri=50 DIR="GIVETOY" S1="GiveToyA" S2="GiveToyB" S3="GiveToyC" S4="GiveToyD" S5="GiveToyE" S6="GiveToyF" S7="GiveToyG" S8="GiveToyH" S9="GiveToyI" S10="GiveToyJ" S11="GiveToyK" S12="GiveToyL" S13="GiveToyV1" S14="GiveToyV2" S15="GiveToyV3" S16="GiveToyV4" S17="GiveToyV5" S18="GiveToyV6" S19="GiveToyV7" S20="GiveToyV8" S21="GiveToyV9" S22="GiveToyV10" // Megaphonez voice groups... [SG920] // MEGAPHONEZ_BABYWALKER Pri=200 DIR="MEGAPHONEZ" S1="BabyWalkerzPhonezA" S2="BabyWalkerzPhonezB" S3="BabyWalkerzPhonezV1" S4="BabyWalkerzPhonezV2" [SG921] // MEGAPHONEZ_BEACHBALL Pri=200 DIR="MEGAPHONEZ" S1="BeachBallzPhonezA" S2="BeachBallzPhonezB" S3="BeachBallzPhonezC" S4="BeachBallzPhonezV1" S5="BeachBallzPhonezV2" [SG922] // MEGAPHONEZ_BIGWHEEL Pri=200 DIR="MEGAPHONEZ" S1="BigWheelzPhonezA" S2="BigWheelzPhonezB" S3="BigWheelzPhonezV1" S4="BigWheelzPhonezV2" [SG923] // MEGAPHONEZ_BOMB Pri=200 DIR="MEGAPHONEZ" S1="BombzPhonezA" S2="BombzPhonezB" S3="BombzPhonezV1" S4="BombzPhonezV2" [SG924] // MEGAPHONEZ_BOOMERANG Pri=200 DIR="MEGAPHONEZ" S1="BoomerangzPhonezA" S2="BoomerangzPhonezB" S3="BoomerangzPhonezV1" S4="BoomerangzPhonezV2" [SG925] // MEGAPHONEZ_BRICK Pri=200 DIR="MEGAPHONEZ" S1="BrickzPhonezA" S2="BrickzPhonezB" S3="BrickzPhonezV1" S4="BrickzPhonezV2" [SG926] // MEGAPHONEZ_CLUB Pri=200 DIR="MEGAPHONEZ" S1="ClubPhonezA" S2="ClubPhonezB" S3="ClubPhonezV1" S4="ClubPhonezV2" [SG927] // MEGAPHONEZ_GAUNTLETZ Pri=200 DIR="MEGAPHONEZ" S1="GauntletzPhonezA" S2="GauntletzPhonezB" S3="GauntletzPhonezV1" S4="GauntletzPhonezV2" [SG928] // MEGAPHONEZ_GLOVEZ Pri=200 DIR="MEGAPHONEZ" S1="GlovezPhonezA" S2="GlovezPhonezB" S3="GlovezPhonezV1" S4="GlovezPhonezV2" [SG929] // MEGAPHONEZ_GOKART Pri=200 DIR="MEGAPHONEZ" S1="GoKartzPhonezA" S2="GoKartzPhonezB" S3="GoKartzPhonezV1" S4="GoKartzPhonezV2" [SG930] // MEGAPHONEZ_GOOBER Pri=200 DIR="MEGAPHONEZ" S1="GooberzPhonezA" S2="GooberzPhonezB" S3="GooberzPhonezV1" S4="GooberzPhonezV2" [SG931] // MEGAPHONEZ_GRAVITYBOOTZ Pri=200 DIR="MEGAPHONEZ" S1="GravityBootzPhonezA" S2="GravityBootzPhonezB" S3="GravityBootzPhonezV1" S4="GravityBootzPhonezV2" [SG932] // MEGAPHONEZ_GUNHAT Pri=200 DIR="MEGAPHONEZ" S1="GunHatzPhonezA" S2="GunHatzPhonezB" S3="GunHatzPhonezV1" S4="GunHatzPhonezV2" [SG933] // MEGAPHONEZ_JACKINTHEBOX Pri=200 DIR="MEGAPHONEZ" S1="JackInTheBoxPhonezA" S2="JackInTheBoxPhonezB" S3="JackInTheBoxPhonezV1" S4="JackInTheBoxPhonezV2" [SG934] // MEGAPHONEZ_JUMPROPE Pri=200 DIR="MEGAPHONEZ" S1="JumpRopezPhonezA" S2="JumpRopezPhonezB" S3="JumpRopezPhonezV1" S4="JumpRopezPhonezV2" [SG935] // MEGAPHONEZ_NERFGUN Pri=200 DIR="MEGAPHONEZ" S1="NerfGunzPhonezA" S2="NerfGunzPhonezB" S3="NerfGunzPhonezV1" S4="NerfGunzPhonezV2" [SG936] // MEGAPHONEZ_POGOSTICK Pri=200 DIR="MEGAPHONEZ" S1="PogoStickzPhonezA" S2="PogoStickzPhonezB" S3="PogoStickzPhonezV1" S4="PogoStickzPhonezV2" [SG937] // MEGAPHONEZ_ROCK Pri=200 DIR="MEGAPHONEZ" S1="RockzPhonezA" S2="RockzPhonezB" S3="RockzPhonezV1" S4="RockzPhonezV2" [SG938] // MEGAPHONEZ_SCROLL Pri=200 DIR="MEGAPHONEZ" S1="ScrollzPhonezA" S2="ScrollzPhonezB" S3="ScrollzPhonezV1" S4="ScrollzPhonezV2" [SG939] // MEGAPHONEZ_SHIELD Pri=200 DIR="MEGAPHONEZ" S1="ShieldzPhonezA" S2="ShieldzPhonezB" S3="ShieldzPhonezV1" S4="ShieldzPhonezV2" [SG940] // MEGAPHONEZ_SHOVEL Pri=200 DIR="MEGAPHONEZ" S1="ShovelzPhonezA" S2="ShovelzPhonezB" S3="ShovelzPhonezV1" S4="ShovelzPhonezV2" [SG941] // MEGAPHONEZ_SPRING Pri=200 DIR="MEGAPHONEZ" S1="SpringzPhonezA" S2="SpringzPhonezB" S3="SpringzPhonezV1" S4="SpringzPhonezV2" [SG942] // MEGAPHONEZ_SPY Pri=200 DIR="MEGAPHONEZ" S1="SpyzPhonezA" S2="SpyzPhonezB" S3="SpyzPhonezV1" S4="SpyzPhonezV2" [SG943] // MEGAPHONEZ_SQUEAKTOY Pri=200 DIR="MEGAPHONEZ" S1="SqueakToyPhonezA" S2="SqueakToyPhonezB" S3="SqueakToyPhonezV1" S4="SqueakToyPhonezV2" [SG944] // MEGAPHONEZ_SWORD Pri=200 DIR="MEGAPHONEZ" S1="SwordzPhonezA" S2="SwordzPhonezB" S3="SwordzPhonezV1" S4="SwordzPhonezV2" [SG945] // MEGAPHONEZ_TIMEBOMB Pri=200 DIR="MEGAPHONEZ" S1="TimeBombzPhonezA" S2="TimeBombzPhonezB" S3="TimeBombzPhonezV1" S4="TimeBombzPhonezV2" [SG946] // MEGAPHONEZ_TOOB Pri=200 DIR="MEGAPHONEZ" S1="ToobzPhonezA" S2="ToobzPhonezB" S3="ToobzPhonezV1" S4="ToobzPhonezV2" [SG947] // MEGAPHONEZ_WAND Pri=200 DIR="MEGAPHONEZ" S1="WandzPhonezA" S2="WandzPhonezB" S3="WandzPhonezV1" S4="WandzPhonezV2" [SG949] // MEGAPHONEZ_WELDER Pri=200 DIR="MEGAPHONEZ" S1="WelderzPhonezA" S2="WelderzPhonezB" S3="WelderzPhonezV1" S4="WelderzPhonezV2" [SG950] // MEGAPHONEZ_WINGZ Pri=200 DIR="MEGAPHONEZ" S1="WingzPhonezA" S2="WingzPhonezB" S3="WingzPhonezV1" S4="WingzPhonezV2" [SG951] // MEGAPHONEZ_YOYO Pri=200 DIR="MEGAPHONEZ" S1="YoyozPhonezA" S2="YoyozPhonezB" S3="YoyozPhonezV1" S4="YoyozPhonezV2" [SG952] // MEGAPHONEZ_BOMBBRICK Pri=200 DIR="MEGAPHONEZ" S1="BrickBombPhonezA" S2="BrickBombPhonezV1" S3="BrickBombPhonezV2" [SG953] // MEGAPHONEZ_TELEPORTBRICK Pri=200 DIR="MEGAPHONEZ" S1="BrickTeleportPhonezA" S2="BrickTeleportPhonezV1" S3="BrickTeleportPhonezV2" [SG954] // MEGAPHONEZ_INDESTRUCTIBLEBRICK Pri=200 DIR="MEGAPHONEZ" S1="BrickInvulPhonezA" S2="BrickInvulPhonezV1" S3="BrickInvulPhonezV2" [SG955] // MEGAPHONEZ_GAUNTLETBREAKERBRICK Pri=200 DIR="MEGAPHONEZ" S1="BrickGauntletBreakerPhonezA" S2="BrickGauntletBreakerPhonezV1" S3="BrickGauntletBreakerPhonezV2" // Pickupz voice groups... [SG958] // PICKUPZ_HELPBOOK Pri=110 DIR="PICKUPZ" S1="HelpBookPickupA" S2="HelpBookPickupAV1" S3="HelpBookPickupAV2" [SG959] // PICKUPZ_GENERIC Pri=110 DIR="PICKUPZ" S1="GenericA" S2="GenericB" S3="GenericC" S4="GenericD" S5="GenericE" S6="GenericF" S7="GenericG" S8="GenericH" S9="GenericI" S10="GenericJ" S11="GenericK" S12="GenericL" S13="GenericM" S14="GenericN" S15="GenericO" S16="GenericP" S17="GenericV1" S18="GenericV2" S19="GenericV3" S20="GenericV4" S21="GenericV5" S22="GenericV6" S23="GenericV7" S24="GenericV8" S25="GenericV9" S26="GenericV10" [SG960] // PICKUPZ_BABYWALKER Pri=110 DIR="PICKUPZ" S1="BabyWalkerzPickupA" S2="BabyWalkerzPickupB" S3="BabyWalkerzPickupV1" S4="BabyWalkerzPickupV2" [SG961] // PICKUPZ_BEACHBALL Pri=110 DIR="PICKUPZ" S1="BeachBallzPickupA" S2="BeachBallzPickupB" S3="BeachBallzPickupV1" S4="BeachBallzPickupV2" [SG962] // PICKUPZ_BIGWHEEL Pri=110 DIR="PICKUPZ" S1="BigWheelzPickupA" S2="BigWheelzPickupB" S3="BigWheelzPickupV1" S4="BigWheelzPickupV2" [SG963] // PICKUPZ_BOMB Pri=110 DIR="PICKUPZ" S1="BombzPickupA" S2="BombzPickupB" S3="BombzPickupV1" S4="BombzPickupV2" [SG964] // PICKUPZ_BOOMERANG Pri=110 DIR="PICKUPZ" S1="BoomerangzPickupA" S2="BoomerangzPickupB" S3="BoomerangzPickupV1" S4="BoomerangzPickupV2" [SG965] // PICKUPZ_BRICK Pri=110 DIR="PICKUPZ" S1="BrickzPickupA" S2="BrickzPickupB" S3="BrickzPickupV1" S4="BrickzPickupV2" [SG966] // PICKUPZ_CLUB Pri=110 DIR="PICKUPZ" S1="ClubPickupA" S2="ClubPickupB" S3="ClubPickupV1" S4="ClubPickupV2" [SG967] // PICKUPZ_GAUNTLETZ Pri=110 DIR="PICKUPZ" S1="GauntletzPickupA" S2="GauntletzPickupB" S3="GauntletzPickupV1" S4="GauntletzPickupV2" [SG968] // PICKUPZ_GLOVEZ Pri=110 DIR="PICKUPZ" S1="GlovezPickupA" S2="GlovezPickupB" S3="GlovezPickupV1" S4="GlovezPickupV2" [SG969] // PICKUPZ_GOKART Pri=110 DIR="PICKUPZ" S1="GoKartzPickupA" S2="GoKartzPickupB" S3="GoKartzPickupV1" S4="GoKartzPickupV2" [SG970] // PICKUPZ_GOOBER Pri=110 DIR="PICKUPZ" S1="GooberzPickupA" S2="GooberzPickupB" S3="GooberzPickupV1" S4="GooberzPickupV2" [SG971] // PICKUPZ_GRAVITYBOOTZ Pri=110 DIR="PICKUPZ" S1="GravityBootzPickupA" S2="GravityBootzPickupB" S3="GravityBootzPickupV1" S4="GravityBootzPickupV2" [SG972] // PICKUPZ_GUNHAT Pri=110 DIR="PICKUPZ" S1="GunHatzPickupA" S2="GunHatzPickupB" S3="GunHatzPickupV1" S4="GunHatzPickupV2" [SG973] // PICKUPZ_JACKINTHEBOX Pri=110 DIR="PICKUPZ" S1="JackInTheBoxPickupA" S2="JackInTheBoxPickupB" S3="JackInTheBoxPickupV1" S4="JackInTheBoxPickupV2" [SG974] // PICKUPZ_JUMPROPE Pri=110 DIR="PICKUPZ" S1="JumpRopezPickupA" S2="JumpRopezPickupB" S3="JumpRopezPickupV1" S4="JumpRopezPickupV2" [SG975] // PICKUPZ_NERFGUN Pri=110 DIR="PICKUPZ" S1="NerfGunPickupA" S2="NerfGunPickupB" S3="NerfGunPickupV1" S4="NerfGunPickupV2" [SG976] // PICKUPZ_POGOSTICK Pri=110 DIR="PICKUPZ" S1="PogoStickzPickupA" S2="PogoStickzPickupB" S3="PogoStickzPickupV1" S4="PogoStickzPickupV2" [SG977] // PICKUPZ_ROCK Pri=110 DIR="PICKUPZ" S1="RockzPickupA" S2="RockzPickupB" S3="RockzPickupV1" S4="RockzPickupV2" [SG978] // PICKUPZ_SCROLL Pri=110 DIR="PICKUPZ" S1="ScrollzPickupA" S2="ScrollzPickupB" S3="ScrollzPickupV1" S4="ScrollzPickupV2" [SG979] // PICKUPZ_SHIELD Pri=110 DIR="PICKUPZ" S1="ShieldzPickupA" S2="ShieldzPickupB" S3="ShieldzPickupV1" S4="ShieldzPickupV2" [SG980] // PICKUPZ_SHOVEL Pri=110 DIR="PICKUPZ" S1="ShovelzPickupA" S2="ShovelzPickupB" S3="ShovelzPickupV1" S4="ShovelzPickupV2" [SG981] // PICKUPZ_SPRING Pri=110 DIR="PICKUPZ" S1="SpringzPickupA" S2="SpringzPickupB" S3="SpringzPickupV1" S4="SpringzPickupV2" [SG982] // PICKUPZ_SPY Pri=110 DIR="PICKUPZ" S1="SpyzPickupA" S2="SpyzPickupB" S3="SpyzPickupV1" S4="SpyzPickupV2" [SG983] // PICKUPZ_SQUEAKTOY Pri=110 DIR="PICKUPZ" S1="SqueakToyPickupA" S2="SqueakToyPickupB" S3="SqueakToyPickupV1" S4="SqueakToyPickupV2" [SG984] // PICKUPZ_SWORD Pri=110 DIR="PICKUPZ" S1="SwordzPickupA" S2="SwordzPickupB" S3="SwordzPickupV1" S4="SwordzPickupV2" [SG985] // PICKUPZ_TIMEBOMB Pri=110 DIR="PICKUPZ" S1="TimeBombzPickupA" S2="TimeBombzPickupB" S3="TimeBombzPickupV1" S4="TimeBombzPickupV2" [SG986] // PICKUPZ_TOOB Pri=110 DIR="PICKUPZ" S1="ToobzPickupA" S2="ToobzPickupB" S3="ToobzPickupV1" S4="ToobzPickupV2" [SG987] // PICKUPZ_WAND Pri=110 DIR="PICKUPZ" S1="WandzPickupA" S2="WandzPickupB" S3="WandzPickupV1" S4="WandzPickupV2" [SG988] // PICKUPZ_WARPSTONE Pri=110 DIR="PICKUPZ" S1="WarpstonePickupA" S2="WarpstonePickupB" S3="WarpstonePickupC" S4="WarpstonePickupD" S5="WarpstonePickupE" S6="WarpstonePickupF" S7="WarpstonePickupG" S8="WarpstonePickupH" S9="WarpstonePickupI" S10="WarpstonePickupJ" S11="WarpstonePickupV1" S12="WarpstonePickupV2" S13="WarpstonePickupV3" S14="WarpstonePickupV4" S15="WarpstonePickupV5" S16="WarpstonePickupV6" S17="WarpstonePickupV7" S18="WarpstonePickupV8" S19="WarpstonePickupV9" S20="WarpstonePickupV10" [SG989] // PICKUPZ_WELDER Pri=110 DIR="PICKUPZ" S1="WelderzPickupA" S2="WelderzPickupB" S3="WelderzPickupV1" S4="WelderzPickupV2" [SG990] // PICKUPZ_WINGZ Pri=110 DIR="PICKUPZ" S1="WingzPickupA" S2="WingzPickupB" S3="WingzPickupV1" S4="WingzPickupV2" [SG991] // PICKUPZ_YOYO Pri=110 DIR="PICKUPZ" S1="YoyozPickupA" S2="YoyozPickupB" S3="YoyozPickupV1" S4="YoyozPickupV2" [SG992] // PICKUPZ_BOMBBRICK Pri=110 DIR="PICKUPZ" S1="BombBrickPickupA" S2="BombBrickPickupB" S3="BombBrickPickupV1" S4="BombBrickPickupV2" [SG993] // PICKUPZ_TELEPORTBRICK Pri=110 DIR="PICKUPZ" S1="TeleportBrickPickupA" S2="TeleportBrickPickupB" S3="TeleportBrickPickupV1" S4="TeleportBrickPickupV2" [SG994] // PICKUPZ_INDESTRUCTIBLEBRICK Pri=110 DIR="PICKUPZ" S1="IndestructibleBrickPickupA" S2="IndestructibleBrickPickupB" S3="IndestructibleBrickPickupV1" S4="IndestructibleBrickPickupV2" [SG995] // PICKUPZ_GAUNTLETBREAKERBRICK Pri=110 DIR="PICKUPZ" S1="GauntletBreakerBrickPickupA" S2="GauntletBreakerBrickPickupB" S3="GauntletBreakerBrickPickupV1" S4="GauntletBreakerBrickPickupV2" [SG996] // PICKUPZ_HEALTH1 Pri=110 DIR="PICKUPZ" S1="ZapCanPickupA" S2="ZapCanPickupB" S3="ZapCanPickupV1" S4="ZapCanPickupV2" [SG997] // PICKUPZ_HEALTH2 Pri=110 DIR="PICKUPZ" S1="Zap2LitrePickupA" S2="Zap2LitrePickupB" S3="Zap2LitrePickupV1" S4="Zap2LitrePickupV2" [SG998] // PICKUPZ_HEALTH3 Pri=110 DIR="PICKUPZ" S1="ZapKegPickupA" S2="ZapKegPickupB" S3="ZapKegPickupV1" S4="ZapKegPickupV2" [SG999] // PICKUPZ_CONVERSION Pri=110 DIR="PICKUPZ" S1="ConversionPickupA" S2="ConversionPickupB" S3="ConversionPickupV1" S4="ConversionPickupV2" [SG1000] // PICKUPZ_DEATHTOUCH Pri=110 DIR="PICKUPZ" S1="DeathTouchPickupA" S2="DeathTouchPickupB" S3="DeathTouchPickupV1" S4="DeathTouchPickupV2" [SG1001] // PICKUPZ_SUPERSPEED Pri=110 DIR="PICKUPZ" S1="SuperSpeedPickupA" S2="SuperSpeedPickupB" S3="SuperSpeedPickupV1" S4="SuperSpeedPickupV2" [SG1002] // PICKUPZ_ROIDZ Pri=110 DIR="PICKUPZ" S1="RoidzPickupA" S2="RoidzPickupB" S3="RoidzPickupV1" S4="RoidzPickupV2" [SG1003] // PICKUPZ_REACTIVEARMOR Pri=110 DIR="PICKUPZ" S1="ReactiveArmorPickupA" S2="ReactiveArmorPickupB" S3="ReactiveArmorPickupV1" S4="ReactiveArmorPickupV2" [SG1004] // PICKUPZ_INVULNERABILITY Pri=110 DIR="PICKUPZ" S1="InvulnerabilityPickupA" S2="InvulnerabilityPickupB" S3="InvulnerabilityPickupV1" S4="InvulnerabilityPickupV2" [SG1005] // PICKUPZ_GHOST Pri=110 DIR="PICKUPZ" S1="GhostPickupA" S2="GhostPickupB" S3="GhostPickupV1" S4="GhostPickupV2" [SG1006] // PICKUPZ_MINICAM Pri=230 DIR="PICKUPZ" S1="MiniCamPickupA" S2="MiniCamPickupB" S3="MiniCamPickupV1" S4="MiniCamPickupV2" [SG1007] // PICKUPZ_BLACKSCREEN Pri=230 DIR="PICKUPZ" S1="BlackScreenPickupA" S2="BlackScreenPickupB" S3="BlackScreenPickupV1" S4="BlackScreenPickupV2" [SG1008] // PICKUPZ_SCREENSHAKE Pri=230 DIR="PICKUPZ" S1="ScreenShakePickupA" S2="ScreenShakePickupB" S3="ScreenShakePickupV1" S4="ScreenShakePickupV2" [SG1009] // PICKUPZ_RANDOMCOLORZ Pri=230 DIR="PICKUPZ" S1="RandomColorzPickupA" S2="RandomColorzPickupB" S3="RandomColorzPickupV1" S4="RandomColorzPickupV2" // Secret switch voice groups... [SG1010] // SECRETSWITCH Pri=195 DIR="SECRETSWITCH" S1="SecretSwitchA" S2="SecretSwitchB" S3="SecretSwitchC" S4="SecretSwitchD" S5="SecretSwitchE" S6="SecretSwitchF" S7="SecretSwitchG" S8="SecretSwitchH" S9="SecretSwitchV1" S10="SecretSwitchV2" S11="SecretSwitchV3" S12="SecretSwitchV4" S13="SecretSwitchV5" S14="SecretSwitchV6" S15="SecretSwitchV7" S16="SecretSwitchV8" S17="SecretSwitchV9" S18="SecretSwitchV10" // Secret spot voice groups... [SG1020] // SECRETSPOT Pri=195 DIR="SECRETSPOT" S1="SecretSpotA" S2="SecretSpotB" S3="SecretSpotC" S4="SecretSpotD" S5="SecretSpotE" S6="SecretSpotF" S7="SecretSpotG" S8="SecretSpotV1" S9="SecretSpotV2" S10="SecretSpotV3" S11="SecretSpotV4" S12="SecretSpotV5" S13="SecretSpotV6" S14="SecretSpotV7" S15="SecretSpotV8" S16="SecretSpotV9" S17="SecretSpotV10" // ScrollGrunt Item1 spell voice groups... [SG1030] // SCROLLSPELL_FREEZE Pri=220 DIR="GRUNTZ_SCROLLGRUNT" S1="TOY1A" S2="Toy1AV1" S3="Toy1AV2" S4="Toy1AV3" S5="Toy1AV4" S6="Toy1AV5" S7="Toy1AV6" S8="Toy1AV7" S9="Toy1AV8" S10="Toy1AV9" S11="Toy1AV10" [SG1031] // SCROLLSPELL_HEALTHREFILL Pri=220 DIR="GRUNTZ_SCROLLGRUNT" S1="TOY1B" S2="TOY1B2" S3="Toy1BV1" S4="Toy1BV2" S5="Toy1BV3" S6="Toy1BV4" S7="Toy1BV5" S8="Toy1BV6" S9="Toy1BV7" S10="Toy1BV8" S11="Toy1BV9" S12="Toy1BV10" [SG1032] // SCROLLSPELL_RESSURECTION Pri=220 DIR="GRUNTZ_SCROLLGRUNT" S1="TOY1C" S2="Toy1CV1" S3="Toy1CV2" S4="Toy1CV3" S5="Toy1CV4" S6="Toy1CV5" S7="Toy1CV6" S8="Toy1CV7" S9="Toy1CV8" S10="Toy1CV9" S11="Toy1CV10" [SG1033] // SCROLLSPELL_RANDOMTOYZ Pri=220 DIR="GRUNTZ_SCROLLGRUNT" S1="TOY1D" S2="Toy1DV1" S3="Toy1DV2" S4="Toy1DV3" S5="Toy1DV4" S6="Toy1DV5" S7="Toy1DV6" S8="Toy1DV7" S9="Toy1DV8" S10="Toy1DV9" S11="Toy1DV10" [SG1034] // SCROLLSPELL_RANDOMTELEPORT Pri=220 DIR="GRUNTZ_SCROLLGRUNT" S1="TOY1E" S2="Toy1EV1" S3="Toy1EV2" S4="Toy1EV3" S5="Toy1EV4" S6="Toy1EV5" S7="Toy1EV6" S8="Toy1EV7" S9="Toy1EV8" S10="Toy1EV9" S11="Toy1EV10" [SG1035] // SCROLLSPELL_ROLLINGBALLZ Pri=220 DIR="GRUNTZ_SCROLLGRUNT" S1="TOY1F" S2="Toy1FV1" S3="Toy1FV2" S4="Toy1FV3" S5="Toy1FV4" S6="Toy1FV5" S7="Toy1FV6" S8="Toy1FV7" S9="Toy1FV8" S10="Toy1FV9" S11="Toy1FV10" // ScrollGrunt Item2 spell voice groups... [SG1040] // SCROLLSPELL_FREEZE Pri=220 DIR="GRUNTZ_SCROLLGRUNT" S1="TOY2A" S2="Toy2AV1" S3="Toy2AV2" S4="Toy2AV3" S5="Toy2AV4" S6="Toy2AV5" S7="Toy2AV6" S8="Toy2AV7" S9="Toy2AV8" S10="Toy2AV9" S11="Toy2VA10" [SG1041] // SCROLLSPELL_HEALTHREFILL Pri=220 DIR="GRUNTZ_SCROLLGRUNT" S1="TOY2B" S2="Toy2BV1" S3="Toy2BV2" S4="Toy2BV3" S5="Toy2BV4" S6="Toy2BV5" S7="Toy2BV6" S8="Toy2BV7" S9="Toy2BV8" S10="Toy2BV9" S11="Toy2BV10" [SG1042] // SCROLLSPELL_RESSURECTION Pri=220 DIR="GRUNTZ_SCROLLGRUNT" S1="TOY2C" S2="Toy2CV1" S3="Toy2CV2" S4="Toy2CV3" S5="Toy2CV4" S6="Toy2CV5" S7="Toy2CV6" S8="Toy2CV7" S9="Toy2CV8" S10="Toy2CV9" S11="Toy2CV10" [SG1043] // SCROLLSPELL_RANDOMTOYZ Pri=220 DIR="GRUNTZ_SCROLLGRUNT" S1="TOY2D" S2="Toy2DV1" S3="Toy2DV2" S4="Toy2DV3" S5="Toy2DV4" S6="Toy2DV5" S7="Toy2DV6" S8="Toy2DV7" S9="Toy2DV8" S10="Toy2DV9" S11="Toy2DV10" [SG1044] // SCROLLSPELL_RANDOMTELEPORT Pri=220 DIR="GRUNTZ_SCROLLGRUNT" S1="TOY2E" S2="Toy2EV1" S3="Toy2EV2" S4="Toy2EV3" S5="Toy2EV4" S6="Toy2EV5" S7="Toy2EV6" S8="Toy2EV7" S9="Toy2EV8" S10="Toy2EV9" S11="Toy2EV10" [SG1045] // SCROLLSPELL_ROLLINGBALLZ Pri=220 DIR="GRUNTZ_SCROLLGRUNT" S1="TOY2F" S2="Toy2FV1" S3="Toy2FV2" S4="Toy2FV3" S5="Toy2FV4" S6="Toy2FV5" S7="Toy2FV6" S8="Toy2FV7" S9="Toy2FV8" S10="Toy2FV9" S11="Toy2FV10" // WandGrunt Item1 spell voice groups... [SG1050] // WANDSPELL_FREEZE Pri=210 DIR="GRUNTZ_WANDGRUNT" S1="Item1A" S2="Item1A2" S3="Item1A3" S4="Item1AV1" S5="Item1AV2" S6="Item1AV3" S7="Item1AV4" S8="Item1AV5" S9="Item1AV6" S10="Item1AV7" S11="Item1AV8" S12="Item1AV9" S13="Item1AV10" [SG1051] // WANDSPELL_HEALTHREFILL Pri=210 DIR="GRUNTZ_WANDGRUNT" S1="Item1B" S2="Item1B1" S3="Item1BV1" S4="Item1BV2" S5="Item1BV3" S6="Item1BV4" S7="Item1BV5" S8="Item1BV6" S9="Item1BV7" S10="Item1BV8" S11="Item1BV9" S12="Item1BV10" [SG1052] // WANDSPELL_RESSURECTION Pri=210 DIR="GRUNTZ_WANDGRUNT" S1="Item1C" S2="Item1C1" S3="Item1CV1" S4="Item1CV2" S5="Item1CV3" S6="Item1CV4" S7="Item1CV5" S8="Item1CV6" S9="Item1CV7" S10="Item1CV8" S11="Item1CV9" S12="Item1CV10" [SG1053] // WANDSPELL_RANDOMTOYZ Pri=210 DIR="GRUNTZ_WANDGRUNT" S1="Item1D" S2="Item1D1" S3="Item1DV1" S4="Item1DV2" S5="Item1DV3" S6="Item1DV4" S7="Item1DV5" S8="Item1DV6" S9="Item1DV7" S10="Item1DV8" S11="Item1DV9" S12="Item1DV10" [SG1054] // WANDSPELL_RANDOMTELEPORT Pri=210 DIR="GRUNTZ_WANDGRUNT" S1="Item1E" S2="Item1E1" S3="Item1EV1" S4="Item1EV2" S5="Item1EV3" S6="Item1EV4" S7="Item1EV5" S8="Item1EV6" S9="Item1EV7" S10="Item1EV8" S11="Item1EV9" S12="Item1EV10" [SG1055] // WANDSPELL_ROLLINGBALLZ Pri=210 DIR="GRUNTZ_WANDGRUNT" S1="Item1F" S2="Item1F1" S3="Item1FV1" S4="Item1FV2" S5="Item1FV3" S6="Item1FV4" S7="Item1FV5" S8="Item1FV6" S9="Item1FV7" S10="Item1FV8" S11="Item1FV9" S12="Item1FV10" // WandGrunt Item2 spell voice groups... [SG1060] // WANDSPELL_FREEZE Pri=210 DIR="GRUNTZ_WANDGRUNT" S1="Item2A" S2="Item2A2" S3="Item2A3" S4="Item2AV1" S5="Item2AV2" S6="Item2AV3" S7="Item2AV4" S8="Item2AV5" S9="Item2AV6" S10="Item2AV7" S11="Item2AV8" S12="Item2AV9" S13="Item2AV10" [SG1061] // WANDSPELL_HEALTHREFILL Pri=210 DIR="GRUNTZ_WANDGRUNT" S1="Item2B" S2="Item2B1" S3="Item2BV1" S4="Item2BV2" S5="Item2BV3" S6="Item2BV4" S7="Item2BV5" S8="Item2BV6" S9="Item2BV7" S10="Item2BV8" S11="Item2BV9" S12="Item2BV10" [SG1062] // WANDSPELL_RESSURECTION Pri=210 DIR="GRUNTZ_WANDGRUNT" S1="Item2C" S2="Item2C1" S3="Item2CV1" S4="Item2CV2" S5="Item2CV3" S6="Item2CV4" S7="Item2CV5" S8="Item2CV6" S9="Item2CV7" S10="Item2CV8" S11="Item2CV9" S12="Item2CV10" [SG1063] // WANDSPELL_RANDOMTOYZ Pri=210 DIR="GRUNTZ_WANDGRUNT" S1="Item2D" S2="Item2D1" S3="Item2DV1" S4="Item2DV2" S5="Item2DV3" S6="Item2DV4" S7="Item2DV5" S8="Item2DV6" S9="Item2DV7" S10="Item2DV8" S11="Item2DV9" S12="Item2DV10" [SG1064] // WANDSPELL_RANDOMTELEPORT Pri=210 DIR="GRUNTZ_WANDGRUNT" S1="Item2E" S2="Item2E1" S3="Item2EV1" S4="Item2EV2" S5="Item2EV3" S6="Item2EV4" S7="Item2EV5" S8="Item2EV6" S9="Item2EV7" S10="Item2EV8" S11="Item2EV9" S12="Item2EV10" [SG1065] // WANDSPELL_ROLLINGBALLZ Pri=210 DIR="GRUNTZ_WANDGRUNT" S1="Item2F" S2="Item2F1" S3="Item2FV1" S4="Item2FV2" S5="Item2FV3" S6="Item2FV4" S7="Item2FV5" S8="Item2FV6" S9="Item2FV7" S10="Item2FV8" S12="Item2FV9" S13="Item2FV10" // Warlordz single player voice groups... [SG1070] // WARLORDZSINGLEPLAYER_BATTLECRY1 Pri=145 DIR="GRUNTZ_WARLORDZGRUNTSP" S1="BattleCry1A" S2="BattleCry1B" S3="BattleCry1C" S4="BattleCry1D" S5="BattleCry1V1" S6="BattleCry1V2" S7="BattleCry1V3" S8="BattleCry1V4" S9="BattleCry1V5" S10="BattleCry1V6" S11="BattleCry1V7" S12="BattleCry1V8" S13="BattleCry1V9" S14="BattleCry1V10" [SG1071] // WARLORDZSINGLEPLAYER_BATTLECRY2 Pri=145 DIR="GRUNTZ_WARLORDZGRUNTSP" S1="BattleCry2A" S2="BattleCry2B" S3="BattleCry2C" S4="BattleCry2D" S5="BattleCry2V1" S6="BattleCry2V2" S7="BattleCry2V3" S8="BattleCry2V4" S9="BattleCry2V5" S10="BattleCry2V6" S11="BattleCry2V7" S12="BattleCry2V8" S13="BattleCry2V9" S14="BattleCry2V10" [SG1072] // WARLORDZSINGLEPLAYER_BATTLECRY3 Pri=145 DIR="GRUNTZ_WARLORDZGRUNTSP" S1="BattleCry3A" S2="BattleCry3B" S3="BattleCry3C" S4="BattleCry3D" S5="BattleCry3V1" S6="BattleCry3V2" S7="BattleCry3V3" S8="BattleCry3V4" S9="BattleCry3V5" S10="BattleCry3V6" S11="BattleCry3V7" S12="BattleCry3V8" S13="BattleCry3V9" S14="BattleCry3V10" [SG1074] // WARLORDZSINGLEPLAYER_IDLE2 Pri=145 DIR="GRUNTZ_WARLORDZGRUNTSP" S1="Idle2A" S2="Idle2B" S3="Idle2C" S4="Idle2D" S5="Idle2E" S6="Idle2V1" S7="Idle2V2" S8="Idle2V3" S9="Idle2V4" S10="Idle2V5" S11="Idle2V6" S12="Idle2V7" S13="Idle2V8" S14="Idle2V9" S15="Idle2V10" [SG1075] // WARLORDZSINGLEPLAYER_IDLE3 Pri=145 DIR="GRUNTZ_WARLORDZGRUNTSP" S1="Idle3A" S2="Idle3B" S3="Idle3C" S4="Idle3D" S5="Idle3V1" S6="Idle3V2" S7="Idle3V3" S8="Idle3V4" S9="Idle3V5" S10="Idle3V6" S11="Idle3V7" S12="Idle3V8" S13="Idle3V9" S14="Idle3V10" [SG1076] // WARLORDZSINGLEPLAYER_IDLE4 Pri=145 DIR="GRUNTZ_WARLORDZGRUNTSP" S1="Idle4A" S2="Idle4B" S3="Idle4D" S4="Idle4V1" S5="Idle4V2" S6="Idle4V3" S7="Idle4V4" S8="Idle4V5" S9="Idle4V6" S10="Idle4V7" S11="Idle4V8" S12="Idle4V9" S13="Idle4V10" [SG1077] // WARLORDZSINGLEPLAYER_JOY Pri=165 // temporary... DIR="GRUNTZ_WARLORDZGRUNTSP" S1="JoyA" S2="JoyB1" S3="JoyB2" S4="JoyC" S5="JoyD" S6="JoyE" S7="JoyF" S8="JoyG" S9="JoyV1" S10="JoyV2" S11="JoyV3" S12="JoyV4" S13="JoyV5" S14="JoyV6" S15="JoyV7" S16="JoyV8" S17="JoyV9" S18="JoyV10" [SG1078] // WARLORDZSINGLEPLAYER_PANIC Pri=500 DIR="GRUNTZ_WARLORDZGRUNTSP" S1="PanicA" S2="PanicB" S3="PanicC" S4="PanicD" S5="PanicV1" S6="PanicV2" S7="PanicV3" S8="PanicV4" S9="PanicV5" S10="PanicV6" S11="PanicV7" S12="PanicV8" S13="PanicV9" S14="PanicV10" // Warlordz multiplayer voice groups... [SG1080] // WARLORDZMULTIPLAYER_BATTLECRY1 Pri=300 DIR="GRUNTZ_WARLORDZGRUNTMP" S1="BattleCry1A" S2="BattleCry1B" S3="BattleCry1C" S4="BattleCry1D" S5="BattleCry1V1" S6="BattleCry1V2" S7="BattleCry1V3" S8="BattleCry1V4" S9="BattleCry1V5" S10="BattleCry1V6" S11="BattleCry1V7" S12="BattleCry1V8" S13="BattleCry1V9" S14="BattleCry1V10" [SG1081] // WARLORDZMULTIPLAYER_BATTLECRY2 Pri=300 DIR="GRUNTZ_WARLORDZGRUNTMP" S1="BattleCry2A" S2="BattleCry2B" S3="BattleCry2C" S4="BattleCry2D" S5="BattleCry2E" S6="BattleCry2V1" S7="BattleCry2V2" S8="BattleCry2V3" S9="BattleCry2V4" S10="BattleCry2V5" S11="BattleCry2V6" S12="BattleCry2V7" S13="BattleCry2V8" S14="BattleCry2V9" S15="BattleCry2V10" [SG1082] // WARLORDZMULTIPLAYER_BATTLECRY3 Pri=300 DIR="GRUNTZ_WARLORDZGRUNTMP" S1="BattleCry3A" S2="BattleCry3B" S3="BattleCry3C" S4="BattleCry3D" S5="BattleCry3V1" S6="BattleCry3V2" S7="BattleCry3V3" S8="BattleCry3V4" S9="BattleCry3V5" S10="BattleCry3V6" S11="BattleCry3V7" S12="BattleCry3V8" S13="BattleCry3V9" S14="BattleCry3V10" [SG1084] // WARLORDZMULTIPLAYER_IDLE2 Pri=300 DIR="GRUNTZ_WARLORDZGRUNTMP" S1="Idle2A" S2="Idle2B" S3="Idle2C" S4="Idle2E" S5="Idle2V1" S6="Idle2V2" S7="Idle2V3" S8="Idle2V4" S9="Idle2V5" S10="Idle2V6" S11="Idle2V7" S12="Idle2V8" S13="Idle2V9" S14="Idle2V10" [SG1085] // WARLORDZMULTIPLAYER_IDLE3 Pri=300 DIR="GRUNTZ_WARLORDZGRUNTMP" S1="Idle3A" S2="Idle3B" S3="Idle3C" S4="Idle3D" S5="Idle3V1" S6="Idle3V2" S7="Idle3V3" S8="Idle3V4" S9="Idle3V5" S10="Idle3V6" S11="Idle3V7" S12="Idle3V8" S13="Idle3V9" S14="Idle3V10" [SG1086] // WARLORDZMULTIPLAYER_IDLE4 Pri=300 DIR="GRUNTZ_WARLORDZGRUNTMP" S1="Idle4A" S2="Idle4B" S3="Idle4C" S4="Idle4D" S5="Idle4V1" S6="Idle4V2" S7="Idle4V3" S8="Idle4V4" S9="Idle4V5" S10="Idle4V6" S11="Idle4V7" S12="Idle4V8" S13="Idle4V9" S14="Idle4V10" [SG1087] // WARLORDZMULTIPLAYER_JOY Pri=400 DIR="GRUNTZ_WARLORDZGRUNTMP" S1="JoyA" S2="JoyB" S3="JoyC" S4="JoyD" S5="JoyE" S6="JoyF" S7="JoyG" S8="JoyV1" S9="JoyV2" S10="JoyV3" S11="JoyV4" S12="JoyV5" S13="JoyV6" S14="JoyV7" S15="JoyV8" S16="JoyV9" S17="JoyV10" [SG1088] // WARLORDZMULTIPLAYER_PANIC Pri=400 DIR="GRUNTZ_WARLORDZGRUNTMP" S1="PanicA" S2="PanicB" S3="PanicC" S4="PanicD" S5="PanicE" S6="PanicV1" S7="PanicV2" S8="PanicV3" S9="PanicV4" S10="PanicV5" S11="PanicV6" S12="PanicV7" S13="PanicV8" S14="PanicV9" S15="PanicV10" [SG1089] // BOOTY SOUNDZ DIR="BOOTY" S1="Bad1" S2="BootyV1" S3="BootyV2" S4="BootyV3" S5="BootyV4" S6="BootyV5" S7="BootyV6" S8="BootyV7" S9="BootyV8" S10="BootyV9" S11="BootyV10" [SG1090] // DEATHZKING Pri=500 DIR="DEATHKING" S1="Death1" S2="Death2" S3="Death3" S4="Death4" S5="Death5" S6="Death6" S7="Death7" S8="Death8" S9="Death9" S10="Death10" S11="Death11" S12="Death12" S13="Death13" S14="Death14" [SG1091] // DEATHNAPOLEAN Pri=500 DIR="DEATHNAPOLEAN" S1="Death1" S2="Death2" S3="Death3" S4="Death4" S5="Death5" S6="Death6" S7="Death7" S8="Death8" S9="Death9" S10="Death10" S11="Death11" S12="Death12" S13="Death13" S14="Death14" [SG1092] // DEATHZPATTON Pri=500 DIR="DEATHPATTON" S1="Death1" S2="Death2" S3="Death3" S4="Death4" S5="Death5" S6="Death6" S7="Death7" S8="Death8" S9="Death9" S10="Death10" S11="Death11" S12="Death12" S13="Death13" S14="Death14" [SG1093] // DEATHZVIKING Pri=500 DIR="DEATHVIKING" S1="Death1" S2="Death2" S3="Death3" S4="Death4" S5="Death5" S6="Death6" S7="Death7" S8="Death8" S9="Death9" S10="Death10" S11="Death11" S12="Death12" S13="Death13" S14="Death14"